Wizard
Base Class: Wizard

You focus your study on magic that heals and recovers people from sickness. Those who would learn from the school of life tend to find employment in clinics that specialise in rare diseases or other magical ailments. Others use their Healing powers to help the weak and the poor, while some seek their own gain as adventurers.

Healing Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell from the cleric spell list into your spellbook is halved.

Scholar of Life

Starting at 2nd level, your study of the body and the healing spells you use make them more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

Bonus Proficiency

When you choose this School at 2nd level, you gain proficiency with Medicine ability checks.

Widespread Healer

Beginning at 6th level, when you cast a spell from the cleric spell list that heals or helps a creature within touch range. you can extend that range to any creature within 5ft as well. You can do this a number of times equal to your proficiency bonus. This will reset on a long rest.

Protective Healing

Starting at 10th level, When an ally is attacked, you can use a reaction to cast a healing spell on them before they take damage. This action uses the spells range and turns the number of hitpoints healed into temporary hitpoints.

Channel Healing

Starting at 14th level, you can increase the recovery power in your healing spells. When you cast a spell that heals others, you can heal the maximum number with that spell.

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