Warlock
Base Class: Warlock

The Grid Warrior has not necessarily made a pact with an otherworldly being or power, but rather relies on technology to gain their power, forming a special bond in its own respect.

The Grid Warrior is an individual who is used to strange adventures in bizarre lands. The Grid Warrior does not possess magical or supernatural abilities of their own, but relies on the enhancements and features of their futuristic or inter-dimensional technology and equipment.

The Grid Warrior may have come across the wreckage or tomb of an alien species, which contained wondrous equipment that bestowed seemingly magical abilities. Conversely The Grid Warrior may be a synthetic life-form that possesses such abilities. The technology and gear may be hidden in the form of nano technology, or may be openly visible, such as armor or tactical equipment.

The player may also choose to re-skin certain skills/invocations/cantrips/spells as being produced by some piece of equipment (e.g. a laser pistol that fires your Eldritch Blast, or an eyepiece that translates languages in the place of your Eyes of the Rune Keeper).

Grid Warrior Features

1st: Expanded Spell List, Bonus Cantrips, Shock Absorbers

6th: Transistor

10th: Sensors

14th: Overclocked

Grid Warrior Expanded Spells

Your advanced tech and specialized gadgets replicate a wide array of magical abilities and effects. The following spells are added to the warlock spell list for you.

1st: Magic Missile, Zephyr Strike

2nd: Spiritual Weapon

3rd: Call Lightning, Lightning Arrow, Lightning Bolt

4th: Storm Sphere

5th: Banishing Smite, Steel Wind Strike

Bonus Cantrips: At 1st level, you learn the Light and Shocking Grasp cantrips. They count as warlock cantrips for you, but they do not count against your number of cantrips known.

Shock Absorbers

At 1st level, you take no damage from a fall of up to 30 feet thanks to your tech. Any height beyond this will subtract 30 feet when calculating the fall damage.

Transistor

Starting at 6th level, your equipment protects you from Lightning and Thunder based damage by making you resistant to both. Additionally, your equipment also amplifies your own Lightning and Thunder based attacks.

Once per turn, when you deal Lightning or Thunder damage, you can add your Charisma modifier to the damage dealt to one target.

Sensors

Starting at 10th level, you have accessed even more features of your equipment. You have learned how to activate a proximity sensor that alerts you to surprise attacks.

The player cannot be surprised while conscious or voluntarily sleeping, and attackers do not gain advantage on attack rolls against you as a result of being hidden from you.  

Overclocked

Starting at 14th level, you have mastered the use of your equipment and have learned to push yourself to the limit. Whether you're in the heat of battle or bounding through perilous terrain, you know how to get the most out of your gear.

Once per short rest, you may focus and take a second action and possible bonus action on your turn - OR-  you can give yourself advantage on Dexterity checks and saving throws for 1 minute.

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