Base Class: Cleric
This subclass is inspired by Fire-Keepers from the Dark Souls series.
First Flame Domain
You gain the following spells at certain levels.
1st level: Searing Smite, Absord Element
3rd level: Aganazzar's Scorcher, Continual Flame
5th level: Fireball, Blinding Smite
7th level: Wall of Fire, Staggering Smite
9th level: Immolation, Teleportation Circle
Embers of the First Flame
When you choose this domain at 1st level, your connection to the first flame makes you a Fire Keeper, and as such, you have to tend the flame. Your divine spellcasting focus is a tiny flame that appears in your hand. It cannot be taken from you, uses one of your hand and grants you the following abilities;
- You gain a blindsight of 10ft
- You gain the firebolt cantrip
Tending to the Flame
Also starting at 1st level, you take the role of the Fire-Keeper during rest, and as such, are tasked with keeping the flames alive.
- You do not require sleep for a rest, simply to tend to the flame
- You can magically create a flame for the duration of the rest using your original spellcasting focus. The flame burns enough to keep your camp warm during any weather, and cannot be extinguished by natural means.
- Any creatures that wishes to ambush you or your group during the rest must succeed a Wisdom Saving Throw against your Spell DC or be unable to cause any harm, either being afraid or enthralled by the fire.
- During a long rest, you can sacrifice a spellcasting focus to your flame. Its abilities will be transfered to your spellcasting focus, and the object will be lost forever. The flame can only take the abilities of a single item at a time.
Channel Divinity: To Link The Fire
Starting at 2nd level, you can use your Channel Divinity to bind yourself with an ally
Using your action, you choose one willing creature to be binded to you, linking the fire through their souls. Once you do so, they gain fire resistance. You can now cast spells through target creature, and when you cast a concentration spell on yourself, it also affects the other creature.
This feature lasts until you and the other creature dies, or you take a long rest.
Kindling Ritual
Starting at 6th level, your bond with the first flame strenghtens. Whenever you use your 'Tending to the Flame' ability, your party gains aditionnal bonuses;
- They regain all of their hit die, rather than half
- Each of your companions may transform one of their waterskin into an estus flask, which allows them to use an action to roll one hit die whenever, a number of times equal to their proficiency bonus.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
The Age of Fire
Starting at 17th level, your connection to the first flame has reached a branching point, you have to choose between stealing its power for yourself, or allowing it to grow through you, choosing between these two abilities;
Usurper:
- Your spellcasting flame becomes a dark flame, ignoring resistance and treating immunity as resistance to any of your fire spells.
- You are affected by the 'Death Ward' spell every time you finish a long or short rest.
Linker;
- You gain immunity to fire damage
- You can cast 'Revivify' or 'Raise Dead' once without material component every time you finish a long or short rest.
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