Base Class: Bard
Bards of the College of Aura are the soul to any room they enter and bring with them an unbreakable morale. These bards gather in mead halls or city streets to play their inspiring music to any who will hear. They want those around them to feel the tempo of their soul and the rhythm of their heart, to break free of any burdens or heal any wounds. These bards are the unfettered soul of the world and they want others to hear that beat.
Bonus Proficiencies
When you join the College of Aura at 3rd level, you gain proficiency with three musical instruments of your choice.
Musical Aura
Also at 3rd level, you learn to play music in the heat of battle, which can aid your nearby allies. As an action, while you're holding a musical instrument you have proficiency in, you can expend a use of Bardic Inspiration to play a song of battle. Choose between an Energetic or a Soothing melody when you take this action. The effects of each melody are listed below.
Energetic Melody. Roll your Bardic Inspiration die. You and all allied creatures who start their turn inside of your aura gain a bonus to their walking speed equal to the number rolled multiplied by 5. When a creature with this bonus ends their turn outside of your Aura, they lose this benefit.
Soothing Melody. Roll your Bardic Inspiration die. You and all allied creatures who end their turn inside of your aura regain a number of hit points equal to the number rolled.
Your aura extends out in a 5 foot radius around you. This radius extends to 10 feet at 5th level, 15 feet at 10th level, and 20 feet at 15th level. This aura lasts for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
Amp Up
Starting at 6th level, you can amp up more power into your aura. As a bonus action, while your Musical Aura feature is active, you can expend an additional use of Bardic Inspiration to roll an additional die and add the total to your Aura's melody effect. Once you have taken this bonus action, you cannot use this feature until the current aura has disappeared.
Beat Drop
At 14th level, you can play your Musical Aura with such speed and vigor that your allies morale simply cannot be broken.
While your Musical Aura is active, you can use your action to gain the following benefits:
- The radius of the aura doubles.
- You and allies inside of your aura gain resistance to non-magical bludgeoning, piercing, and slashing damage and another damage type of your choice.
- Creatures effected by your aura gain the benefits of both Energetic and Soothing melody.
Once you use this feature, you can’t use it again until you finish a long rest and once used the remaining duration of your Musical Aura is halved.
Comments