Paladin
Base Class: Paladin

The Oath of Execution is path for those who seek not to restore light to the world, nor to exact vengeance for an injustice against them. The path of the Executioner is one of seeking out evil in all its forms, and eradicating it. They care not for matters of Law or Chaos. To them Evil is Evil, Good is Good, and nothing else matters. To them, the killing of evil doers isn't about retribution or some vague sense of "justice", but simply a matter of removing evil from the world.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Guided Fury. As part of your Attack action you can imbue one weapon that you are holding with the wrath of your god, using your Channel Divinity. When you hit an enemy with an attack made with that action, you may roll damage as if it was a critical hit. If the weapon is not already magical, it becomes magical for the attack.

Unrelenting Hunt. As an action, you declare your intent to destroy an evil-aligned creature within 60ft of you. For 1 minute, it cannot take the Dash, Disengage, or Hide action.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

PALADIN LEVEL

SPELLS

3rd

hex, wrathful smite

5th

ray of enfeeblement, branding smite

9th

elemental weapon, crusader's mantle

13th

sickening radiance, staggering smite

17th

steel wind strike, destructive wave

Aura of Wrath

Starting at 7th level, you and friendly creatures within 10 feet of you may reroll a single damage die of their choice when they make an attack roll while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Destroyer of Evil

Beginning at 15th level, your attacks and spells ignore the resistances of evil-aligned creatures.

Archon of Fury

At 20th level, as an action, you can become the embodiment of divine fury. For 1 minute, you have advantage on all attack rolls against evil-aligned creatures, and evil-aligned creatures within 30ft of you have vulnerability to all damage and disadvantage on all saving throws.

 

Once you use this feature, you can’t use it again until you finish a long rest.

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