Base Class: Rogue
, your a doctor but with bad needles and stuff
Unorthodox Healing
As an action you may heal 1d6 to someone in range of weapon attack, if you do they make CON saving throw (DC10). On a successful save they are healed, on a fail, they take 1d6 necrotic damage. You may reverse this if you like. You may use this 5 times per short rest, failed saves do not consume a use
The amount Increases to 2d6 at 5th level, 3d6 at 7th, 4d6 at 9th and 5d6 at level 11
Bag of pills
As a bonus action you may give a pill to a friend. The pill's effect is random and determined from the thing below. You may do this a number of times equal to your intelligence modifier plus 1
Roll a d10
- Gain 3d6 temporary HP
- Turn into a Black bear for 1 Hour
- You take 2d8 necrotic damage
- Gain your STR and CON scores become 19 for 10 minutes
- You gained the Poisoned condition
- You fall prone and start puking and take 3d8 poison damage
- Your all of your movement is doubled for 1 Hour
- You are cured of all non-permenint status conditions
- You gain 60 feet of darkvison
- You gain 1 more action next turn
The "Medicinal" Concoction
You take ten minutes and create a potion with the thing around you the potion's effect is determined below. You know the effects of the potion after you make it.
Roll a d8
- The potion is a 5 level fireball
- The potion is the etherealness spell when you drink it
- It's the banishment spell
- It's the true polymorph spell
- You grow 4 more limbs of your choosing, permanently
- It's a lethal poison cloud that deals 12d6 poison damage
- It's the fly spell
- It is pure drinking water
Potion of Revival
Once per long rest you may bring the remains of a creature back to life, without restoring any lost limbs be brought back to life with one hit point
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