Monk
Base Class: Monk

You have shed your organic body in favour of an arcane construct. Whether voluntary or not you wield your new forged body strike down your foes with arcane energy. The Ki system is replaced with the arcane overcharge system. You can expend overcharge to expel stored magical energy to boost aspects of your body and abilities. 

Effective Capacitor

Your Overcharge points are equal to 1.5x your monk level. Round Up

Eg: Way of the Arcane Construct Monk Level 7 would have 11 Ki Points. 7 + (0.5*7) = 10.5 Round Up = 113

Prime Lightning Conductor

Starting when you chose this tradition at level 3, any unarmed attack you use (doesn't have to be the unarmed strike action) can be empowered with overcharge points to deal bonus lightning damage. This damage increases with level and amount of overcharge points used. You can use;

3rd Level

1      1d4 each

5th Level 

1-3     1d4 each

7th level 

1-5     1d6 each 

10th level 

1-7    1d8 each

15th level 

1-12    2d6 each

17th level 

1-15    2d10 each

 

 

Kinetic Energy Accelerator Matrix

Every 15ft You move (No Backtracking) in a turn 1d6 Thunder Damage is added to an unarmed strike if you do it after the movement, but on the same turn

You can spend overcharge points to increase your jump height

1 overcharge point = 5ft Jump Height

The Thunder Damage Increases at 11th level and 17th level

11th   1d12

17th   2d10

 

 

Arcane Piledriver

2 Overcharge points

Create a lightning pile driver beam originating from the hand : 50ft Range +6 to hit 3d8 Lightning Damage 1d12 Splash 5ft at impact onto ground (Can pierce through most enemies)

Counts as an unarmed attack for only the purposes of overcharging

Deus Ex Machina

Once Per Long Rest You can activate a form change. This change;

Doubles Move Speed
You cannot be hit by opportunity attacks
Any creature you end your turn within 15 feet of takes 3d12 Lightning Damage
Any Unarmed Strike is Automatically +5

Every Turn While in this form after the first one costs 3 ki points

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