Base Class: Monk
You have shed your organic body in favour of an arcane construct. Whether voluntary or not you wield your new forged body strike down your foes with arcane energy. The Ki system is replaced with the arcane overcharge system. You can expend overcharge to expel stored magical energy to boost aspects of your body and abilities.
Effective Capacitor
Your Overcharge points are equal to 1.5x your monk level. Round Up
Eg: Way of the Arcane Construct Monk Level 7 would have 11 Ki Points. 7 + (0.5*7) = 10.5 Round Up = 113
Prime Lightning Conductor
Starting when you chose this tradition at level 3, any unarmed attack you use (doesn't have to be the unarmed strike action) can be empowered with overcharge points to deal bonus lightning damage. This damage increases with level and amount of overcharge points used. You can use;
3rd Level
1 1d4 each
5th Level
1-3 1d4 each
7th level
1-5 1d6 each
10th level
1-7 1d8 each
15th level
1-12 2d6 each
17th level
1-15 2d10 each
Kinetic Energy Accelerator Matrix
Every 15ft You move (No Backtracking) in a turn 1d6 Thunder Damage is added to an unarmed strike if you do it after the movement, but on the same turn
You can spend overcharge points to increase your jump height
1 overcharge point = 5ft Jump Height
The Thunder Damage Increases at 11th level and 17th level
11th 1d12
17th 2d10
Arcane Piledriver
2 Overcharge points
Create a lightning pile driver beam originating from the hand : 50ft Range +6 to hit 3d8 Lightning Damage 1d12 Splash 5ft at impact onto ground (Can pierce through most enemies)
Counts as an unarmed attack for only the purposes of overcharging
Deus Ex Machina
Once Per Long Rest You can activate a form change. This change;
Doubles Move Speed
You cannot be hit by opportunity attacks
Any creature you end your turn within 15 feet of takes 3d12 Lightning Damage
Any Unarmed Strike is Automatically +5
Every Turn While in this form after the first one costs 3 ki points
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