Paladin
Base Class: Paladin

Paladins who have sworn their Oath to Erosa have utterly accept the truth of the gods. Their is no room or possibility of them considering any other perspective. The Grand Design is Erosa's will; therefore those sworn to their oath are completely dedicated to seeing it through. 

Channel Divinity

When you take this oath at 3rd level, you gain the following six Channel Divinity options.

 

Erosian Wisdom. As an action, your mind is emblazoned with the will of Erosa making your already stalwart demenour uncorruptable. For 1 minute you are immune to psychic damage, add your Charisma modifier to your Wisdom saving throws whilst also gaining advantage on said throws. 

You cannot end this effect willingly as the power of Erosa falls within that of the Grand Design. 

Erosian Strength. As an action, your physique is empowered by Erosa making you physically more powerful. For 1 minute you are resistant to slashing, piercing, and bludgeoning damage, and you add your Charisma modifier to your Strength saving throws whilst also gaining advantage on said throws.

You cannot end this effect willingly as the power of Erosa falls within that of the Grand Design.

Erosian Alacrity.  As an action, your agility is infused by Erosa making you more swift and agile. For 1 minute your movement is increased by 5 feet, you add your Charisma modifier to your Dexterity saving throws whilst also gaining advantage on said throws. 

You cannot end this effect willingly as the power of Erosa falls within that of the Grand Design. 

Erosian Reasoning. As an action, your thoughts are honed with the knowledge of Erosa and gaining insight into the Grand Design. For 1 minute you gain a Wizard cantrip of choice (your spell casting modifier is that of the Paladin Class) and you add your Charisma modifier to your Intelligence saving throws whilst also gaining advantage on said throws.

You cannot end this effect willingly as the power of Erosa falls within that of the Grand Design. 

Erosian Constitution. As an action, your body becomes infused with the resilience of Erosa. For 1 minute you are resistant to fire, poison, cold, and lightning damage, and add your Charisma modifier to your Constitution saving throws whilst also gaining advantage on said throws. 

You cannot end this effect willingly as the power of Erosa falls within that of the Grand Design. 

Erosian Leadership. As an action, your presence is heightened by the radiance of Erosa. For 1 minute you are resistance to radiant damage, and you double your Charisma modifier when calculating your charisma saving throws.

You cannot end this effect willingly as the power of Erosa falls within that of the Grand Design. 

 
 
 
 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
 
 
 
 
 

Aura of Destiny

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be stunned while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

 

Unrelenting Spirit

Beginning at 15th level, you gain the ability to perserve in order to achieve the Grand Design. Once per long rest, when you are reduced to 0 hit points for the first time you are instead bolstered by the unrelenting spirit of Erosa. You return to your feet with a 10th of your Hit Points rounded up. 

 

Defender of the Grand Design

At 20th level, as an action, you call upon the might of Erosa and become encased in the light made manfiest of the gods themselves, only if the will of the gods has access. 

When this ability is used, all enemies within 10ft of you are required to make a Dexterity saving throw against the Paladin's spell save DC. On a fail, they take 6d6 bludgeoning damage. On a success, they take half. 

For 1 minute or until the armour is defeated, the radiant armour appears around your physical form. It shines a bright light in a 30-foot radius, and dim light shines 30 feet beyond that. 

The armour has the following stats: 

AC 20 
Maximum Speed 15ft 
HP 120
Halves all damage dealt
When melee attacked, it deals 5 Aothel damage to the attacker 
The wearer cannot be knocked prone, restricted by difficult terrain, nor have their movement speed reduced in anyway. 


 

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