Ranger
Base Class: Ranger

An elfish man garbed in a red cloak runs from the horde of gnoll bandits hot on his trail. The gnolls believe that they have found an easy mark of a helpless noble. But, it is the gnolls who will soon find themselves helpless. Bursting through the brush the gnolls find themselves in a clearing, facing the elfish man and a pack of snarling dire wolves. The elfish man has one of his hands on the pack leader's head, and with his other hand he points to the gnolls. The monstrous wolves rush forth, devouring the gnolls.

One by one, the members of a hobgoblin encampment are pulled underground, never to return. At first, it is beneath notice. But, as time goes on, panic starts to take its hold on the hobs. The leader takes it upon himself to run away, as the last of his comrades is swallowed up by the earth. Before the first step is taken, he too is yanked beneath the ground, with only his one hand clutching his golden staff appearing. A dwarven man appears from his hiding spot nearby, and collects the golden staff. His bulette companion scuffles to the surface, and is praised for its diligent work.

None dare to approach the dragonborn woman, who casually walks the streets of a city pressed under the thumb of its resident duke. The city guard, normally wary of all outsiders, only watches in terror as the dragonborn saunters onward. She reaches the gates of the duke's mansion, and simply and softly requests entry. The guards do little more than tremble in terror, before ushering the dragonborn and her pet tyrannosaurus past the gate.

Beast Tamers are individuals who specializes in friendships and partnerships with beasts and other monsters, even more so than druids and rangers. They are able to bond and command them to their whims with ease.

Monstrous Taming

At 7th level you have unlocked the ability to tame monstrosities and creatures of an evil alignment. When taming a monstrosity or evil aligned creature using Beast taming you must spend 50 gp worth of gold and spend twice the time it would take you to tame a normal beast (6 hours instead of 3).  Additionally you can only attempt to tame a monstrosity or evil aligned creature twice instead of three times. 

Upon successfully taming a creature of an evil alignment their alignment shifts to neutral. 

Creatures you have tamed gain the following benefits:

They gain the benefits you would gain from fighting your favored enemies as a ranger. 

Tamed creatures deal an extra 1d6 acidic damage with their melee attacks, this damage is increased to a d8 at 11th level. 

Whenever one of your tamed creatures kills an enemy each living enemy that can see the creature must make a dc 10 wisdom saving throw or be frightened of that creature for 1 minute. 

Whenever one of your tamed creature kills an enemy they gain temporary hit points equal to your proficiency. 

The Hunt Begins

Your tamed beasts now gain all of the benefits you would gain on your hunters mark. (they have advantage on tracking the target and deal the same bonus damage you would deal)  When casting hunters mark you can select an additional target for the spell. 

When one of your tamed creatures deals damage with an attack to a creature with hunters mark (that you have casted on them) they must make a constitution saving throw of 14, on a failed save their movement speed is halved and they cannot take the disengage action until the end of their next turn.

Vicious Beasts

Creatures you have tamed gain the following benefits

The first time you or any of your tamed creatures would be reduced to 0 hitpoints they go to 1 instead. Both you and each of your tamed creatures can do this once per long rest. 

You and your tamed creatures critical threshold is reduced by 1. 

 When you or one your tamed creatures land a critical hit you roll an additional damage dice. 

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