Base Class: Barbarian
For some barbarians, a normal rage is not sufficient enough to truly express the rage that boils in their blood. Path of the Blood Rage barbarians use the pent up emotions and unleash a rage so furious it makes others share in their pain. Path of the Blood Rage barbarians excel in creating chaos on the battlefield and prefer anarchy over order.
Incite Riot
When you take this path at third level you gain the ability to stir the emotions in others. When you rage you can force a number of creatures equal to your CON modifier (minimum of 1) that can see you to make a WIS saving throw. On a fail the creature is enraged. An enraged creature is hostile to all creatures and must use its action to make an attack against the closest creature. An enraged creature has disadvantage on WIS, INT and CHR saving throws. A creature is enraged for 1 minute and may use an action to repeat the saving throw to dispel the effect. A creature immune to the charmed condition is not effected by this ability.
You also gain advantage on Wisdom (Insight) checks made to judge a creatures current emotion.
Cone of Blood
At sixth level the rage in your blood reaches a pinnacle and is turned into a weapon. As an action you spew acidic blood in a 15 ft cone. Each creature in the area must make a DEX saving throw taking acid damage equivalent to a number of d6's equal to your proficiency bonus on a fail or half as much damage on a success.
Blood Portal
At tenth level you gain the ability to use the blood flowing in your veins to create a bridge between points in space and time. As an action you can create a portal at any point that you can see. The portal has a diameter of 10ft and can transport anything that can fit within the dimensions. You can use this ability a number of times equal to your CON modifier (minimum of 1) and regain all uses after finishing a long rest.
Fourteenth level
At fourteenth level your blood boils with rage and as such those who share in your condition no longer view you as a threat. Creatures who are effected by your Incite Riot ability no longer consider you hostile and will not attack you. In addition you may select a number of creatures equal to your CON modifier (minimum of one) within a 10 ft radius. The selected creatures deal addition damage equal to your rage bonus when they make an attack with a melee weapon.
Previous Versions
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