Base Class: Sorcerer
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Arcane Sheilding
Arcane Shielding- Your connection to magic infuses your armor with protective magic. While wearing this armor, you gain a bonus to your AC equal to half your Charisma modifier (rounded up).
Arcane Armor
Arcane Armor- Starting at level 1, you use the arcana inside your body to forge a set of Magical Armor of your choosing, In addition, the armor won't interfere with your spellcasting and cannot be disabled by anti-magic in any way shape or form, and can absorb properties of enchanted armors found throughout the world through attunement, it saps the properties of a single magically altered or quality armor piece.
Reactive Arcana
Reactive Arcana- Upon being attacked by another creature, you can use a reaction to have the armor flash in a burst of arcana hitting anyone within a 5ft radius, this deals 2d10 + your charisma modifier force damage and can be used 1 + your charisma modifier every long rest.
Spellbound Plate
Spellbound Plate: Your armor gains the ability to store spell energy, You can store any spell of your choosing and you can activate the spell by using a reaction upon getting hit by an attack, this spell will always target the attacker, Once per long rest.
Peak Arcane Output
Your armor has evolved, it now acts as a sentient arcane construct, you gain resistance to the last attack type to hit you in a fight, and every weapon attack you do now adds damage from your charisma modifier (rounded up)







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