Base Class: Monk
Monks who walk the Way of Entropy harness the chaotic energies from Limbo. Bearing the scars of their encounters with the Miasma, these monks turn their afflictions into a source of potent abilities, transforming their fragmented essence into conduits for the unpredictable energies of Limbo itself.
Desolate Decor
3rd level Way of Entropy feature
The influence of the Miasma burns deep into your skin, irreversibly changing your body. You gain additions to your appearance. Pick any number of them or roll from the table below. You also gain proficiency in Intimidation and Deception.
- Cracks and crevices form all across your body as though you were made of porcelain.
- Strange ringed irises form in your eyes.
- Your skin exhibits a deathly coldness.
- Your hands are bathed in a dark black coloration.
- Your blood is an inky, jet black.
- Your skin is a sickly, pale white.
- Your limbs are malformed or mishapen.
- You have features that your race normally wouldn't have. (i.e, you are a human with tiefling horns, or a tabaxi with elven ears.)
Umbral Blows
3rd level Way of Entropy feature
When you choose this tradition at 3rd level, you learn to infuse your strikes with the corrupting power of the Miasma. Once on each of your turns when you hit a creature with an unarmed strike, you can deal additional necrotic damage equal to 1d4. This damage increases to 1d6 at 6th level, 1d8 at 11th level, and 1d10 at 17th level.
Additionally, once on each of your turns when you damage a creature with this necrotic damage, you can expend 1 additional ki point to regain hit points equal to double the necrotic damage dealt.
Miasmic Mantle
6th level Way of Entropy feature
At 6th level your body has already become one with the Miasma, As a bonus action you can expend 2 ki points to enter a state of heightened abilities for the next minute. For the duration, you gain resistance to necrotic damage. Additionally, at the start of each of your turns while in this state, roll a 1d4. Until the start of your next turn, you gain the corresponding benefit based on the roll:
1. Your movement speed increases by 15 feet and attacks of opportunity against you are made at disadvantage.
2. You heal an additional one damage dice corresponding to your level when you heal with Umbral Blows.
3. Your attacks deal an additional 1d4 necrotic damage
4. Your AC increases by 2.
You can use this feature once per short or long rest.
Chaos Flicker
11th-level Way of Entropy feature
As a bonus action, you can expend 2 ki points to enter the Limbo, a demiplane that exists parallel to the Material Plane. While in Limbo, you can see the Material Plane above you as though the ground were a window. You remain in Limbo until the end of your turn, and while there, you gain the following benefits:
- Attacks against you are made with disadvantage, and the first attack you make is made with advantage.
- You have advantage on all saving throws.
- Entering Limbo does not provoke opportunity attacks.
While in Limbo, you can move as normal. You ignore difficult terrain, and your movement does not provoke opportunity attacks. When you exit Limbo at the end of your turn, your position on the Material Plane mirrors your position in Limbo. If your current position in Limbo is occupied on the Material Plane, you are shunted to the nearest unoccupied space. Additionally, when you exit Limbo, the lingering miasma enhances your abilities. Choose one effect from your Miasmic Mantle feature that you do not already have. You gain that effect until the end of your next turn. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Limbo's Embrace
17th level Way of Entropy feature
Starting at 17th level, you learn to utilize your access to the Limbo even further: by pulling people in or pushing miasma out. While using Chaos Flicker, you may expend an additional 2 Ki points to activate Limbo's Embrace. Your Limbo's Embrace feature gains variant uses, from which you can only choose one for each instance you use Chaos Flicker, detailed below.
Variant 1
Target one creature within 5 feet of you. That creature must succeed a strength save against your ki save DC, or get pulled into Limbo. If the creature succeeds, Chaos Flicker works as normal without any changes, when the creature fails the save, no matter what size the target creature is, when inside Limbo, moving around in Limbo allows you to drag the creature around up to a maximum distance of 80 feet directly behind you (no action required). For each 10 feet you drag the target creature through Limbo, it takes 1d10 necrotic damage, bypassing necrotic resistances or immunities. You can also attack it while inside Limbo.
When you use your Miasmic Mantle while in Limbo, you only gain the feature's effects when you exit Limbo. Any creature you pulled into the Limbo that are still alive when you exit the Limbo reappears in an unoccupied space of the DM's choice within 5 feet of you.
Variant 2:
You collect miasma with your body while in the Limbo. When you exit the Limbo while Miasmic Mantle is active, you have soaked in large amounts of miasma, allowing you to gain every effect on the miasmic mantle table. Additionally, your attacks bypass necrotic resistance until the end of your current turn, and you may add necrotic damage to your attacks equal to your wisdom modifier until the start of your next turn.
Previous Versions
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8/19/2024 9:44:59 AM
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8/20/2024 3:12:38 PM
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v2 (The One with All the References!)
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v3 (and Knuckles)
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8/26/2024 8:17:13 AM
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v6 (Please be the last)
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8/26/2024 11:16:04 AM
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v8 (Super Redux)
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8/26/2024 2:02:55 PM
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v10 (Thanks Hex!)
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8/27/2024 12:32:29 PM
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v11 (Thank you, everyone!)
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8/27/2024 12:41:54 PM
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v12 (Skibidi Sigma Edition!)
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8/28/2024 6:50:05 AM
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v13 (THE END)
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8/28/2024 6:53:53 AM
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v13 (I HATE THIS SUBCLASS!!!)
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8/28/2024 12:37:07 PM
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v13.5 (End Me)
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8/30/2024 3:28:33 PM
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9/3/2024 4:17:45 AM
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v15
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