Fighter
Base Class: Fighter

This class is centered around fighting the undead creatures of the world. You are the champion of a deity whos domain involves preserving the balance between life and death. 

*This class is meant ot start with the Homebrew weapon Reaper's Scythe as the skills for the class focus on use of the weapon

Gift from beyond the veil

At 3rd level, you have been granted a small blessing from your deity gaining the following features

  • You can cast the spell speak with Dead once per short rest.
  • You gain resistance to Necrotic Damage
  • You have advantage on Death saving throws

Scythe Skills

Starting at 3rd level you gain scythe skills to use in battle.

    Your scythe skills have a DC = Proficiency bonus + your Strength modifier

 

Scythe Mastery

At 7th level, you have mastered your unnatural weapon. Your scythe is now considered a versatile weapon. When using both hands you deal the full 2d6 damage half when using it single handedly.

Rune Spells

Starting at 10th level, whenever you get a critical hit or kill an undead creature a glowing green rune will appear on your scythe. Your scythe can have a total of seven runes at a time. The runes remain until they are used to cast a spell. While all 7 runes are active your scythe emits dull light.

Spells according to number of charges

  • Detect Evil and Good
  • Cure Wounds
  • Remove Curse
  • Reivify
  • Turn Undead
  • Death Ward
  • Etherealness

Scythe Companion

After reaching 10th level you can telepathically communicate with your scythe. The Scythe has no memory of how it came into your possession, just that it is your partner, and that its duty is to slay all undead it comes across.

  • The Scythe can speak and read, the same languages you can.
  • The Scythe has hearing and normal vision to 30 ft.

 

The Dead Remember

Starting at 10th level, you can now use Speak with Dead twice before resting.

Death's Guard

Starting at 15th level, your deity further blesses you making you immune to necrotic damage

Divine Blessing

Using an action you call on the powers of your deity. Divine energy surrounds you creating a shroud. The shroud lasts for 2 minutes after which the skill cannot be used until the next dawn. However if the shroud saves you from death the ability can not be used for 7 days. While shrouded you gain the following benefits

  • Gain +2 to your AC
  • Your attacks gain an extra 1d6 damage
  • Undead have disadvantage when making an attack against you
  • If you are dropped to 0 hit points while the shroud is active it will sacrifice itself to heal you to 1 hit point

   

 

Previous Versions

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7/26/2019 7:54:09 PM
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