Base Class: Barbarian
This subclass is for those who want to be a tank and a spellcaster but doesn't want to be an Eldritch Knight. This subclass allows you to cast spells from the wizard spell list even when raging. Just because you have low intelligence doesn't mean you have LOW intelligence.
Angry Caster
Starting at 3rd level you can cast spells from the wizard spell list.
Spellcasting Ability. Intelligence is your spellcasting ability for your wizard spells, but when you are raging your spellcasting ability is Strength. When raging you can only cast cantrips and 1st level spells.
Spell save DC = 8 + your proficiency bonus + your Intelligence or Strength modifier
Spell attack modifier = your proficiency bonus + your Intelligence or Strength modifier
--Spell slots per Spell Level--
Barbarian Level Cantrips Spells 1st 2nd 3rd 4th
3rd 2 3 2 -- -- --
4th 2 4 3 -- -- --
5th 2 4 3 -- -- --
6th 2 4 3 -- -- --
7th 2 5 4 2 -- --
8th 2 6 4 2 -- --
9th 2 6 4 2 -- --
10th 3 7 4 3 -- --
11th 3 8 4 3 -- --
12th 3 8 4 3 -- --
13th 3 9 4 3 -- --
14th 3 10 4 3 2 --
15th 3 10 4 3 2 --
16th 3 11 4 3 3 --
17th 3 11 4 3 3 --
18th 3 11 4 3 3 --
19th 3 12 4 3 3 1
20th 3 13 4 3 3 1
Spell Maneuver
At 6th level after casting a cantrip, you can chose one of these ability's below.
Mage Dash. You can dash up to half of your movement as a bonus action, this also doesn't trigger opportunity attacks.
Weaponized Spell. You can attack a creature within range as a bonus action.
Barbaric Grapple. You can grapple a creature with advantage that is within range.
Fatal Strike
At 10th level, when hitting a creature it must roll a Constitution saving throw, on a fail the creatures movement speed is lowered by 10ft. Also when hitting a creature with a melee weapon attack that creature has disadvantage on its next attack.
Smart Fury
At 14th level, while raging you can now cast 2nd level spells, also after hitting a creature with a cantrip you can cast it again as as a bonus action.
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