Base Class: Fighter
The Gambler
Gambler is one of the many classes within Lucid Adventure and it's a class that specializes in gambling related skills and stats. The problem is that in Lucid Adventure, a world full of adventure and romance, no one was interested in a class that was more suited to parlors or dark pubs to wins chips and bets.
Because of this, the number of people who actually pick this 'gambler' class is small in number and it is quite rare for someone to pick it regardless. Since it was unpopular, nobody bothered to change their job into one later on.
Gamblers rely on chance and luck in both game and combat situations. They can flip a coin, roll some dice, draw cards, spin a roulette and activate a slot machine to give random effects that are extremely powerful when successful, but detrimental if unsuccessful. The success of this class is heavily dependent on the players Luck Stat.
A unique ability of this character class is the ability to take stats as reward in a legal PK when usually only lives and fortunes are at stake.
The downside of the class is that the stats reset when the character dies
Lucky Coin
Starting at 3rd level when you choose this archetype, you have a maximum of 2 lucky coins. You gain 1 maximum lucky coin at 5th, 9th, 11th, 13th, 17th levels. Each lucky coin is expended whenever you use them. You regain all of your expended coins when you finish a long rest.
As a bonus action, you may expend 1 or more lucky coins. For each lucky coin expended
- Flip a coin and call the result
- If your guess is correct, Decide what ability you want buffed. If your guess is wrong, The ability you decided on is debuffed
- Lucky Coin buffs/debuffs last 1 minute. Only 1 use of Lucky Coin can be activated at a time.
Beginners Luck
Starting at 3rd level, you gain advantage for all your lucky coin rolls.
Lucky Man
Reaching 7th level, you get luckier when enemies get lucky. When you get hit by a critical hit, you may use your reaction to instead avoid that hit completely and deal a critical hit to the attacker with your weapon. This attack is a guaranteed critical hit on your attacker.
You may use this feature once between long rests starting 7th level, twice between long rests starting 12th level and thrice between long rests starting 16th level
All-In
The gambler throws all his Lucky Coins into a slot machine that appears behind him. The slot machine churns a random number according to the number of coins put in.
Starting at 10th level, you gain the ability All-In. Roll an attack with your main hand weapon. If you hit, as an attack action, you may expend all your Lucky Coins into this attack. Roll number of dice according to the All-In table and add that amount of damage to your attack.
Lucky Punch
Starting at 15th level, whenever you roll a natural 20 on an attack roll or when Lucky Man activates, you gain 1 Lucky Coin. This ability cause your total number of Lucky Coins cannot exceed your maximum number of Lucky Coins
Ultimate Luck
At 18th level, you are the luckiest person of all. You gain advantage on all saving throws. You cannot have disadvantage on any saving throws.
Gamble
Bet is a simple skill where you play a game with rules agreed by both parties. The winner takes the reward, the loser takes the consequences. The games can range from a simple game such as Rock-Paper-Scissors, card games, dice games to survival games or even a PvP.
The Ruler can fly and watches the rules to be obeyed to ensure they are adhered to by both all participants involved.
If a player attempts to break the rules, the Ruler breaks the cheaters wrists with The Hammer of Fairness which inflicts pain specified by the players
The Ruler is transcendent-like and nullifies any skills that would break the rules. The Ruler is also able to verify and detect when the conditions of a bargain have been met, so it cannot be tricked. Once the conditions have been met, The Ruler disappears.
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