Sorcerer
Base Class: Sorcerer

Infernal Bloodline sorcerers may be blessed or cursed by powerful devils, or may be direct spawn of an infernal. The infernal power could lay dormant inside you or be visible to onlookers at a glance. You may choose an Infernal Aesthetic from the table below or work with your DM to make one.

d6 Aesthetic
1 You've grown a pair of dark infernal horns.
2 Your hair ends in smoldering ember-like glows.
3 small bone spines grow through your skin near your joints and pronounced bones i.e. collar bones and jaw line.
4 Your eyes have become a solid pupilless color.
5 Your fingernails naturally grow sharp and discolored.
6 Your teeth grow pointed and sharp and your tongue forked.

 

Devil's Tongue

Your infernal blood gives you an inherent understanding of devils speech. You can speak, read, and write Infernal. In addition you gain 30 feet of darkvision, although you can only see muted shades of red. If you are already granted darkvision by a class or racial feature it is extended by an additional 30 feet.

Burning Blood

Starting at 1st level, When you cast a spell of first level or higher, you may gain a number of temporary hit points equal to your proficiency bonus until the end of your next turn. If a creature within 10 feet of you deals damage to you while you have these temporary hit points, they take your choice of fire or cold damage equal to your proficiency bonus.

Form of the Fiend

At 6th level, as a bonus action you channel infernal powers to take on fiendish aspects and abilities. You choose a single form from the table and gain the benefits of it for 1 minute. For each additional 2 sorcery points spent you can choose an additional form to gain the benefits of.

form effect

Cambion

Leathery wings erupt from you back. You gain a flying speed of 30 feet.

Chain Devil

Dark iron chains wrap around your limbs and float gently in the air around you. You gain a bonus to your AC equal to half your Charisma modifier rounded down(minimum of 1)

Ice Devil

Barbs of ice sprout from your skin. You gain an amount of temporary hp equal to your proficiency bonus plus your sorcerer level. When these temporary hit points run out you deal cold damage equal to your proficiency bonus to all creatures of your choice within 10 feet.

Barlgura

Hellish strength fills your muscle. You gain advantage on all strength ability checks and saving throws. Your lift and carry weights are doubled.

Balor

Flames erupt from your body in all directions. Any creature that ends its turn within 5 feet of you must make a Dexterity Saving throw against your spell save DC or take fire damage equal to your sorcerer level. On a successful save a creature takes half as much damage.

Orthon

A sickening green and purple sheen ripples across your skin. As an action you and anything you are wearing or carrying becomes invisible until the start of your next turn. This invisibility ends if you make an attack, cast a spell, or take damage.

Incubus Charm

Starting at 14th level, when a creature hits you with an attack, you can use your reaction and spend sorcery points to attempt to charm that creature. The attacking creature must make a wisdom saving throw against your spell save DC or be charmed by you for a minute. A creature charmed views you as an indescribable beauty and will do its best to prevent harm from coming to you. A creature charmed this way may repeat its saving throw any time it takes damage and immediately loses this charm if harmed by you or your allies. 

When you use this ability you may not use it again until your next short rest.

Soul of Archdevil

At 18th level, you gain resistance to fire and necrotic damage.

Additionally, when one of you Forms of the Fiend ends, you regain one sorcery point.

Previous Versions

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