Base Class: Sorcerer
You are a Sorcerer born of Fey magic, capable of solidifying your shadow to taunt and distract your enemies.
Fey Magic
Your link to the Fey wilds allows you to learn spells normally associated with the druid class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Tormenting Shadow
Starting when you choose this origin at 1st level, your shadow is now a tool for your mischief and you can now use a bonus action to manifest your Shadow in an unoccupied space you can see within 15 ft. of you. The shadow lasts for one hour, until you dismiss it as a bonus action, you manifest another Shadow, you take damage through your Shadow while it is more than 30ft away from you or the damage you take exceeds twice your sorcerer level, it is more than 100ft away from you, or until you're incapacitated. You can manifest your Shadow like this a number of times equal to your proficiency bonus and regain all uses on a short rest.
Your Shadow is considered a fey creature and copies all your stats and occupies its own space. When hit, your Shadow takes no damage, instead, you take half of the damage it would have, unless it was radiant damage, in which case, you take full damage. You can mentally command the Shadow to move up to 30 ft in any direction (no action required). If your Shadow is ever more than 100 ft from you at the end of your turn, it dissipates and returns to your side.
You can use your Shadow in the following ways:
- As a bonus action, if your Shadow is within 30ft of you, you can sink into Shadow, swapping places with your shadow at a cost of 15 ft. of your movement, regardless of the distance between the two of you
- You can have your Shadow use your action to cast spells or make weapon attack(s), all damage done through your shadow has its damage halved, but on a hit the target must make a Charisma saving throw against your spell save dc or suffer the effects of the spell Bane (-1d4 to attacks and saving throws) until it makes an attack against or includes the shadow.
- Your Shadow may use your reaction for opportunity attacks
- The Shadow exudes a wild magic aura in a 10ft radius, after any creature casts a leveled spell in this aura they must immediately roll a d20, on a 20, they must roll on the wild magic table and apply the effects.
True Shadow
At 6th level, your Shadow is more loyal and can now mimic you now better than ever. The Shadow now relays its sight to you and can be 200ft without dissipating. As part of casting a cantrip or making a weapon attack you can have the Shadow cast the same cantrip or weapon attack against the same target(s). This feature can only be done once per turn.
Friendlier Fire
At 14th level, you now have better control over your wild magic and can now use it to aid allies more often. Cantrips and magic weapon attacks can now also cause a wild magic surge and now, when causing a wild magic surge, you and your allies may roll twice on the wild magic table and choose either result.
Your better halves
At 18th level, you have perfected the control you have over your shadow, so now when manifesting your shadow, you may now manifest it in two different spots. These two shadows are independent from each other and moved and interacted with separately.
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