Base Class: Rogue
You have the ability to manipulate portals with the flick of a wrist or at the snap of your fingers. This allows you to do incredible things with your weapons.
Portal Points
You can cast portals with a portal point which you can use to teleport a thrown weapon back to your hand(1 portal point), if you attempted to attack with this weapon this turn and missed you may attack again for a bonus action, you can also use it to teleport yourself anywhere you've been before or you are within 60 ft of(2 portal points) get creative with what you can use portal points for just consult your dm for pricing. you get 3 portal points at 3rd level, 5 at 9th level, 7 at 13th, and 9 at 17th.
Portal Attack
You use portals to infinitely gain velocity until it is extremely fast(2 portal points), once it speeds up enough you set a portal to launch the weapon at your enemy dealing X extra hit die, X being the number of turns that passed since you activated it(Dagger=Xd4+Modifier) Max hit die= Half of Rogue Level.
Tactical Reposition
When you are attacked you can use your Reaction to teleport away from danger up to 10ft away(2 portal points)
Telekinesis
You have gained the ability to manipulate objects with your mind allowing you to do things like levitate a small object(including all weapon except Heavy weapons) or creature. You can use this as a bonus action(concentration) used to retrieve an object, attack with a weapon, or immobilize a creature.
Kamui Dimension
A place you can open a portal to(3 portal points) so that you can trap your enemy and deal 2d10 psychic damage if they are alone in the dimension, it can also be used as a safe space for you and your party to stay for as long as you require, time does not move in the Kamui Dimension, meaning when you exit the Kamui Dimension it will be as if you never entered.
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