Rogue
Base Class: Rogue

At third level, You gain the mage hand cantrip. Your cantrips are more stealthy, especially Mage Hand.

At ninth level, Your Mage Hand can now fly and use tools. Very Handy. Laugh. Also your Mage Hand can distract creatures now to help you and your pals sneak around.

At thirteenth level, Your Mage Hand is invisible and you can transfer your senses into the Mage Hand and when the hand vanishes, anything it was holding is brought right to your location.

At seventeenth level, Your mage hand can grapple and grab other people's weapons and help you make your sneak attacks more efficient.

Arcane manipulator

You gain the mage hand cantrip. Your cantrips require no verbal components and Mage Hand also requires no somatic components. The carry weight of the Mage Hand cantrip becomes 40 pounds, and can move up to 60ft away before vanishing.

Deft Magic Hand

Your Mage Hand has a flying speed of 30ft and summoning it is a bonus action. Your Mage Hand has the fast hands feature from the thief rogue subclass, And can now interact with magical items and use tools that it is holding. Your Mage Hand can also use the help action on a creature within 5ft of it.

Also, your Mage Hand can now distract a creature within 5ft of it with a poke or a tap. The affected creature must make a wisdom saving throw against a spell save DC using your dexterity stat. If that creature fails, it has disadvantage on perception checks when trying to spot a creature that is taking the hide action.

Stealth hand

Your Mage Hand is invisible. On your turn, you can become either blind, deaf, or both. depending on your choice, you gain the ability to see in the direction the palm of the Mage Hand is facing and you can hear from the Mage Hand's perspective, or both. Also, anything object the Mage Hand holds becomes invisible. The range of Mage Hand becomes 120FT before vanishing. When mage hand vanishes or the spell ends, any objects the Mage Hand is holding is teleported into your space or an adjacent, unoccupied space. The carrying weight of Mage Hand becomes 100 pounds.

Master of Hands

Your Mage Hand can now grapple creatures that are medium sized or smaller. The grapple check can be made with your dexterity score instead of strength. Your Mage Hand can grab objects being held by creatures if they fail a strength saving throw, that held object can be grabbed and pulled from their grip by the Mage Hand.

When you make a sneak attack within 10ft of your Mage Hand, you can roll your attack and damage dice twice and take the higher results.

Comments

Posts Quoted:
Reply
Clear All Quotes