Wizard
Base Class: Wizard

Temporal Shift

At 3rd level, you can magically exert limited control over the flow of time around a creature. After you or a creature you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to force the creature to reroll. You make this decision after you see whether the roll succeeds or fails, but before any effects of the roll occur. The target must use the result of the new roll.

You can use this ability equal to your Proficiency Bonus. You regain all expended uses when you finish a long rest.

Spatial Distortion

At 3rd level, you can magically exert limited control over the spatial energy around you. You can momentarily blink out of existence. As a reaction to being targeted by an attack, you can teleport up to 10 feet to an unoccupied space you can see, causing the attack to miss.

You can use this ability equal to your Proficiency Bonus. You regain all expended uses when you finish a long rest.

Time Freeze

At 6th level, your ability to influence time has advanced. You can freeze time for a brief moment. As an action, you can cause all creatures within 30 feet of you to be frozen in time for 1 round. Affected creatures are incapacitated and cannot move or take actions.

You can use this ability a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Chrono-Spatial Barrier

At 10th level, your magical abilities have increased enough to affect both time and space simultaneously. You can create a barrier that distorts both time and space. As an action, you can create a 30-foot radius barrier centered on a point you can see within 60 feet. Creatures inside the barrier have disadvantage on attack rolls and saving throws, and their speed is halved. The barrier lasts for 1 minute.

You can use this feature once per long rest.

Alternate Realities

At 14th level, you can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome. When you or a creature you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to ignore the die roll and decide whether the number rolled is the minimum needed to succeed or one less than that number (your choice).

You can use this feature once per long rest.

 

Temporal Shift

At 3rd level, you can magically exert limited control over the flow of time around a creature. After you or a creature you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to force the creature to reroll. You make this decision after you see whether the roll succeeds or fails, but before any effects of the roll occur. The target must use the result of the new roll.

You can use this ability equal to your Proficiency Bonus. You regain all expended uses when you finish a long rest.

Spatial Distortion

At 3rd level, you can magically exert limited control over the spatial energy around you. You can momentarily blink out of existence. As a reaction to being targeted by an attack, you can teleport up to 10 feet to an unoccupied space you can see, causing the attack to miss.

You can use this ability equal to your Proficiency Bonus. You regain all expended uses when you finish a long rest.

Time Freeze

At 6th level, your ability to influence time has advanced. You can freeze time for a brief moment. As an action, you can cause all creatures within 30 feet of you to be frozen in time for 1 round. Affected creatures are incapacitated and cannot move or take actions.

You can use this ability a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Chrono-Spatial Barrier

At 10th level, your magical abilities have increased enough to affect both time and space simultaneously. You can create a barrier that distorts both time and space. As an action, you can create a 30-foot radius barrier centered on a point you can see within 60 feet. Creatures inside the barrier have disadvantage on attack rolls and saving throws, and their speed is halved. The barrier lasts for 1 minute.

You can use this feature once per long rest.

Alternate Realities

At 14th level, you can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome. When you or a creature you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to ignore the die roll and decide whether the number rolled is the minimum needed to succeed or one less than that number (your choice).

You can use this feature once per long rest.

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