Fighter
Base Class: Fighter

through brutal training you have learned to move at the speed of near light for a short distance.

flash step

Beginning when you choose this archetype at 3rd level, in stead of taking your movement you can flash step half your movement speed or as a bonus action flash step your full movement

flash attack

Starting at 7th level, during or after a flash step if you attack during a flash step you gain extra damage equal to your fighter level. if you attack after the flash step you gain advantage of attack rolls for that turn.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

masterd flash step

Starting at 15th level, you can flash step your full movement with out using a bonus action or your movement speed.

step master

At 18th level, your flash step allows you to travel to another diamention for one level of exaguition and for five levels of exaution travel up to 6 months in the past or future. 

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