Base Class: Paladin
Tenets of Judgement
The tenets of the Oath of Judgement can be viewed quite differently from paladin to paladin, but the universal theme is that judgement needs to be passed by the best judgement of a paladin’s morals. This however revolves around just how moral the paladin passing judgement might be. Though sometimes misguided, these paladin typically view their actions as good; even if they may have evil implications. Due to this, they can range from lawful good all the way through lawful evil. Their tenets are typically easy to follow.
Justice for All. There is no one that may put themselves above justice, even the paladin. Justice does not discriminate nor distinguish between rich and poor, healthy or sick, it only takes into consideration ones actions.
Civility and Empathy. It is important to not judge too quickly, giving others a chance to open discord. Perhaps a different view can enlighten ones own views and that should be taken into consideration before judgement is passed.
Without Mercy. Judgement must always be upheld and must never falter. Regardless of who, judgement must be carried out with exact precision once passed.
Reflection. A paladin must reflect upon their judgements and views, meditating at least twice a week to be sure they are always objective.
Oath of Judgement Spells
Paladin Level | Spells
3rd | hunter's mark, inflict wounds
5th | hold person, misty step
9th | dispel magic, protection from energy
13th | dimension door, stoneskin
17th | hold monster, wall of stone
Judge of Character
When you take this oath at 3rd level, you become able to judge the intentions of those you interact with more acutely. You gain advantage on Wisdom (insight) ability checks to determine if a creature is attempting to deceive you.
Channel Divinity
Judgement Served: As a reaction when you when you drop a creature to 0 hit points you can use your channel divinity to regain an amount of hit points equal to 3 times your paladin level.
Pass Judgement: As a bonus action you may pass judgement upon an enemy you can see within 10 feet of you. Using your Channel Divinity, for 1 minute or until the creature drops to 0 hit points or falls unconscious, you may add 1d4 to your attack rolls against that enemy. If you target a creature other than your marked target before this effect ends, you have disadvantage. This dice increases as you reach higher levels in this class, 1d6 at 5th, 1d8 at 9th and 1d10 at 15th.
Aura of Judgement
Starting at the 7th level, you exude an aura of judgement upon all those who stand against you. You and friendly creatures within 10 feet of you have your blessing of judgement upon them. Once per turn, you or allies hit by an attack in your aura may roll a 1d4 and reduce the amount of damage taken by that amount.
This dice increases as you gain levels in this class, 1d6 at 13th, and 1d10 at 18th.
At 18th level, the range of this aura increases to 30 feet.
Empowered Judgement
Starting at the 15th level, you have built up faith in your views and confidence in your ability to pass judgment. When an enemy makes an attack against you or an ally within 10 feet of you, you may use your reaction to Empower Judgement upon their attack. They make a charisma save against your DC. If they fail, their attack will become unworthy and if the attack hits, the damage will be halved. You can use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain expended uses when you finish a long rest.
Seraph of Judgement
At 20th level, you may take the form of the seraph of judgement. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
- Radiant wings sprout from your back and grant you a flying speed of 60 feet, you can also hover for the duration.
- You have resistance to all damage dealt by other creatures (their attacks, spells, and other effects) as you judge them unworthy.
- Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and abilities.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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9/5/2024 6:23:12 AM
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