Sorcerer
Base Class: Sorcerer

Your innate magic comes from the power of Storm; one of the gods of the Unterzee. Many with this power can trace their magic back to his tempestuous presence, whether you were born during one of the rare squalls that battered London, or you were struck by lightning during one of his wrath-filled rampage. Whatever the case, the magic of Storm permeates your being.

Storm sorcerers are invaluable members of a ship's crew. Their magic allows them to exert control over the weather in their immediate area. Their abilities also prove useful in repelling attacks by zee-beasts, pirates, and other waterborne threats.

Tempestuous Magic

When you reach a Sorcerer level specified in the Tempestuous Magic table, you thereafter always have the listed spells prepared.

Tempestuous Magic
Sorcerer Level Spells
3 Shocking Grasp, Feather Fall, Thunderwave, Gust of Wind, Shatter
5 Call Lightning, Lightning Bolt
7 Control Water, Ice Storm
9 Cone of Cold, Dominate Person

 

Storm's Words

The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

Storm's Presence

Starting at 3rd level, you can tap into the primordial power of Storm within you. As a bonus action, you can transform for 1 minute. While transformed, you gain the following benefits.

  • Your speed is increased by 10 feet.
  • Whenever you cast a spell of 1st level or higher that deals lightning or thunder damage, you deal an additional damage equal to your proficiency bonus to one target.

You can transform a number of times equal to your proficiency bonus. You regain all expended uses after a long rest.

Storm's Blessings

At 6th level, your connection to Storm is strengthened, enough so that a few of his powers are always present. You gain resistance to lightning and thunder damage.

Additionally, while Storm's Presence is active, you gain additional benefits:

  • After you cast a 1st level spell or higher or Cantrips that deal lightning, thunder, or cold damage, you gain a flying speed and can immediately move up to 15 feet. This movement doesn't provoke opportunity attacks.
  • The damage portion of Storm's Presence now triggers off a spell of 1st level or higher that deals cold damage.

Storm's Guidance

At 6th level you can the ability to subtly control the weather around you.

If it is raining, you can use an action to cause the rain to stop falling in a 20-ft radius of your center than you you can end this effect as a bonus action.

If it is windy you can use a bonus action each round to choose the direction that the wind blows in a 100-ft radius spare centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind.

Storm's Protection

At 14th level, the power of Storm responds to you and safeguards you against danger. You gain resistance to cold damage and a flying speed equal to your walking speed.

Additionally, while Storm's Presence is active, you gain additional benefits:

  • When you are hit with a melee attack, you can use your reaction to deal lightning or thunder damage (your choice) to the attacker equal to half your sorcerer level (rounded down).

Storm's Anger

Also at 14th level, the power of Storm is now infused within the magic you cast, making them more potent at striking your foes down. Whenever you cast a Cantrip that deals lightning, thunder, or cold damage you deal additional damage equal to your proficiency bonus.

Storm's Vessel

At 18th level, the powers of Storm now act as if you are Storm himself. While Storm's Presence is active, you gain additional benefits:

  • Your resistance to cold, lightning, and thunder damage becomes immunity.
  • As a bonus action, you can target one willing creature that you can see within 60 feet of you. The target gains a fly speed up to its walking speed and can use its reaction to move up to their speed without triggering opportunity attacks.
  • You can now hover, and your movement doesn't provoke opportunity attacks
  • The extra damage from Storm's Presence and Storm's Anger is now equal to twice your proficiency bonus.

Additionally, you can expend one use of your Storm's Presence to grant friendly creatures within 30 feet of you up to twice your Charisma modifier a 30-foot magical flying speed for 1 hour.

Previous Versions

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9/5/2024 11:33:37 AM
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