Warlock
Base Class: Warlock

You have made your pact with a primordial spirit of protection tethered to a locus on one of the planes. These ancient beings have near immeasurable power and knowledge but cannot leave the locale they are connected to and rarely interact with the outside world. However, it is not uncommon for them to selectively dole out small portions of their magics to mortals whose purpose aligns with theirs. These machinations differ from each Genius Loci, whether it be to expand their territory or impede an invading force. One absolute, however, is their all-consuming need to protect the land that holds their power.

Genius Loci rarely have chosen names, usually adopting the name given to them or their area by mortals. Their form is entirely dependent on the area it resides. Examples of such entities include a lone, faceless warrior standing upon the highest hill of an ancient battlefield steeped in blood and conflict, surveying the bloom of red roses amongst the rusted debris. A massive ethereal white ape hoists itself into the bubbling waters of a snowy, mountaintop hot spring, disappearing amongst the thick steam rising into the frigid air.  A cloaked behemoth stands vigilant over a sinkhole that leads to a crossing of two leylines, a prime target for any number of rituals that could befoul the very weave itself. 

Genius Loci Spells

3rd-level Genius Loci Patron feature

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Celestial Spells table, you thereafter always have the listed spells prepared.

Genius Loci Spells
Warlock Level Spells
3 Entangle, Sanctuary, Spiritual Weapon, Spike Growth
5 Spirit Guardians, Leomund's Tiny Hut
7 Freedom of Movement, Otiluke's Resilient Sphere
9 Commune with Nature, Wall of Force

Ward of Rest

3rd-level Genius Loci Patron feature

You are able to seed an area with your patron's presence as you rest. During a short or long rest, you may spend 10 minutes creating a sphere of 30 feet around the point that you have chosen. You and any number of chosen friendly creatures that begin in the sphere have Advantage on Wisdom (Perception) Checks while within its boundary. Any other creature that steps within the sphere has Disadvantage on Dexterity (Stealth) checks if they tread upon the ground. If you are to leave the area of the ward before a rest the ward fades and you must spend another 10 minutes to recast it.

Suffuse the Land

3rd-level Genius Loci Patron feature

The reach of Patron grows with every step you take, the land you walk becoming an extension of you. Any feature or spell that requires touch can be cast through the ground in a 30-foot radius around you. Any creature that is physically touching the same ground you are within this radius can be targeted by touch spells or features. 

Impermeable Aegis

6th-level Genius Loci Patron feature

Your patron can weave a protective ward upon you and your allies when in danger. As a reaction, when a creature that is within 30 feet of you strikes you or a creature you can touch, with an attack, you may halve the damage. If it was a melee attack, the creature affected by this feature loses all extra attacks it gets during its turn as the ward forcefully holds it at bay.

Once you use this feature, you can't use it again until you finish a Short or Long Rest.

Aspect of Refuge

10th-level Genius Loci Patron feature

The land around you fends off magical effects that wish to hinder your patron's goals. You and friendly creatures that can be affected by your Suffuse Land (within 30 feet of you and touching the same ground you are) feature can add your Charisma Modifier (minimum of +1) to Constitution, Strength, and Dexterity saving throws being made against spells and magical effects.

Etheric Bastion

14th-level Genius Loci Patron feature

You become an extension of your Patron. As an action, you touch the ground, choosing a point within 30 feet of you that you can see, this creates a 20-foot invisible sphere around the area, suffusing it with aspects of the locale your Genius Loci is tethered to. You may choose any number of friendly creatures that can move freely within the sphere. These creatures (including yourself), upon entering the space, get 1d8 + your Charisma Modifier in Temporary Hit Points. A creature can only be affected by this 1 time per casting.

Meanwhile, hostile creatures must make a Wisdom Saving throw against your Warlock Spell Save DC. On a fail, it cannot enter the sphere and must use its action to reattempt entry on its turn. On a success, it may move within the sphere as if it were in difficult terrain. If a hostile creature is within the bastion when cast it must make the same saving throw and, if failed, gets shunted to the closest space that is outside the sphere.

This feature lasts 1 minute, afterward, your patron's presence fades and the sphere vanishes.

Once you use this feature, you can't use it again until you finish a Long Rest.  

By casting Etheric Bastion in the same spot, every day, for 1 year you create a permanent area of influence for your Patron. This 20-foot sphere will forever take on the properties of this feature as well as visual aspects of the land your Patron is tied to. For instance, if the Genius Loci you are bonded with is connected to a sacred hot spring, a steaming pool of water will bubble up from the ground.

 

Previous Versions

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9/4/2024 10:07:49 PM
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