Base Class: Artificer
Spellweavers can take the threads of magic and spin it into their creations to unleash it at times they choose. These magic-users have been relegated to the edges of society by others but are still sought out for their skills.
Tool proficiency
You gain proficiency with Weaver’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
The Art of Spellweaving
A Spellweaver is able to store spells in their fabrics through creating pieces of art through weaving, sewing, embroidering or any other form of textile art. The more complex the spell, the longer it takes for the Spellweaver to complete it. Each spell requires a specific amount of time and space to imbue the fabric with the mystical energy needed. The space needed for a 1st level spell is a 3'' by 3'' square and 15 minutes and doubles by every level. You can only imbue the fabric with a number spells equal to your spell slots. Once you have created the spells you can bypass the casting time by unraveling the spell and releasing it.
Weaver's Protection
As a reaction, a Spellweaver can create a magical ward on a piece of clothing within 30 ft of them that adds a +2 to the creature wearing the clothing. You can use this effect a number of times equal to your Intelligence modifier.
Weaver of Fate
A Spellweaver can reweave the threads of fate once per long rest and reroll any failed die checks. The Spellweaver must take the new number that they rolled.
This ability increases to be able to be used twice per long rest at 15th level.
Weaving Master
The Spellweaver has gained the knowledge as to how to instantly create spells within fabric and can use this feature a number of times equal to your proficiency bonus.
Spellweaver Spells
| Artificer Level | Spell |
|---|---|
|
3rd |
Sanctuary, Disguise Self |
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
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