Cleric
Base Class: Cleric

Gods of love - such as Aphrodite, Sune, Kiltzo, Evening Glory, and Sehanine - Are embodiements of love and the flaming passion for others, art, and ones desire in life. Patrons of artist, lovers, widows, Celebrants, Performers, physical attraction, jealousy, and lovers desires, these clerics travel the world spreading love to the people, acting as marriage officials, and healing the broken. A love cleric can help heal the injured, guide new lovers, teach tradition, and defend their friends. They also wield a burning passion for their loves, even capable of manifesting that flame to heal or hurt.

Love Domain Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared.

Love Domain Spells
Cleric Level Prepared Spells
3 Ceremony, Charm Person, Scorching Ray, Calm Emotions
5 Fireball, Antagonize
7 Charm Monster, Aura of Purity
9 Immolation, Dominate Person

Dancers Grace

You gain proficiency in Persuasion and Performance, and gain proficiency with scimitars.

Matchmaker

Starting at  3rd level, as an action, you can choose 2 creatures within 60 feet of you (this can include yourself) to gain a d6. As long as the creatures chosen are within 30 feet of each other, they can roll the d6 and add the number rolled to an ability check, weapon attack, or saving throw. A creature can add the d6 no more then once per turn. This ability last for 1 hour. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

Your Matchmaker die changes when you reach certain levels in this class. The die becomes a d8 at 6th level, a d10 at 10th level, and a d12 at 14th level.

Channel Divinity: Flaming Passion

Starting at 3rd Level, you can produce your holy symbol and fill a creature with flaming jealousy for your attention. As an Action, you target a creature within 30 feet of you. The creature makes a wisdom saving throw, which it can choose to fail. On a failure, the creature uses its reaction to take a single attack against another creature within their range that is hostile to you. If there are no Valid targets, they instead use their reaction to praise and admire you.

Scornful Rebuke

Starting at 6th level, you can bring upon the flames of jealousy to those that would harm you or your love. As a reaction, when you, or a creature under your Matchmaker ability takes damage from a creature, that creature makes a Dexterity saving throw against your spell save DC, taking 4d8 fire damage on a failure, or half as much on a success. You can use this ability a number of times equal to your Wisdom modifier (minimum of one) and regain all expended uses after a long rest.

 The damage increases to 8d8 fire damage when you reach level 14.

Enduring Unity

At 17th level, the Passion you create can endure across vast distances. Creatures affected by your Matchmaker feature can use the dice while they are on the same plane of existence as each other. Additionally, when a creature chosen for your Matchmaker die is reduced to 0 hit points, their bonded partner gains the following benefits for 1 minute, or until the creature regains at least 1 hit point:

• The creature has advantage on attack rolls, ability checks, and saving throws

• The creature gains resistance to all damage

• As an action, the creature can touch their bonded partner to expend and roll any number of Hit Dice. Their bonded partner regains a number of hit points equal to the total rolled.

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes