Base Class: Cleric
Gods of love - such as Aphrodite, Sune, Kiltzo, Evening Glory, and Sehanine - Are embodiements of love and the flaming passion for others, art, and ones desire in life. Patrons of artist, lovers, widows, Celebrants, Performers, physical attraction, jealousy, and lovers desires, these clerics travel the world spreading love to the people, acting as marriage officials, and healing the broken. A love cleric can help heal the injured, guide new lovers, teach tradition, and defend their friends. They also wield a burning passion for their loves, even capable of manifesting that flame to heal or hurt.
Dancers Grace
You gain proficiency in Persuasion and Performance, and gain proficiency with scimitars.
Matchmaker
Starting at 1st level, as an action, you can choose 2 creatures within 60 feet of you (this can include yourself) to gain a d6. As long as the creatures chosen are within 30 feet of each other, they can roll the d6 and add the number rolled to an ability check, weapon attack, or saving throw. A creature can add the d6 no more then once per turn. This ability last for 1 hour. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Your Matchmaker die changes when you reach certain levels in this class. The die becomes a d8 at 6th level, a d10 at 10th level, and a d12 at 14th level.
Channel Divinity: Flaming Passion
Starting at 2nd Level, you can produce your holy symbol and fill a creature with flaming jealousy for your attention. As an Action, you target a creature within 30 feet of you. The creature makes a wisdom saving throw, which it can choose to fail. On a failure, the creature uses its reaction to take a single attack against another creature within their range that is hostile to you. If there are no Valid targets, they instead use their reaction to praise and admire you.
Scornful Rebuke
Starting at 6th level, you can bring upon the flames of jealousy to those that would harm you or your love. As a reaction, when you, or a creature under your Matchmaker ability takes damage from a creature, that creature makes a Dexterity saving throw against your spell save DC, taking 4d8 fire damage on a failure, or half as much on a success. You can use this ability a number of times equal to your Wisdom modifier (minimum of one) and regain all expended uses after a long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Enduring Unity
At 17th level, the Passion you create can endure across vast distances. Creatures affected by your Matchmaker feature can use the dice while they are on the same plane of existence as each other. Additionally, when a creature chosen for your Matchmaker die is reduced to 0 hit points, their bonded partner gains the following benefits for 1 minute, or until the creature regains at least 1 hit point:
• The creature has advantage on attack rolls, ability checks, and saving throws
• The creature gains resistance to all damage
• As an action, the creature can touch their bonded partner to expend and roll any number of Hit Dice. Their bonded partner regains a number of hit points equal to the total rolled.
Love Domain Spells
1st-level Order Domain feature
You gain domain spells at the cleric levels listed in the Order Domain Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work.
Order Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | Ceremony, Charm Person |
| 3rd | Calm Emotions, Scorching Ray |
| 5th | Fireball, Antagonize |
| 7th | Charm Monster, Aura of Purity |
| 9th | Dominate Person, Immolation |
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