Monk
Base Class: Monk

Monks throughout history have devoted themselves to the use and manipulation of ki. Some have taken this endeavor even further. a Way of Shatterpoints Monk takes this practice to its farthest reaches. Shatterpoint Monks have gained the ability to  sense weaknesses, Shatterpoints, within the creatures and the world around them. Shatterpoints appear much like cracks or fractures in reality, often giving off a slight glow because of the concentration of energy flowing through them. These monks are then able to use ki to "break" these critical points, turning the outcome in the monk's favor. 

 

Disclaimer: much of this was inspired by the Star Wars Universe

this also was my first attempt at home-brewing a subclass. Please leave any advice or suggestions you have in the comments! 

Battle Precognition

Striking your opponents' shatterpoints has given you a heightened sense of your opponent's actions and movements. Starting at 6th level, whenever you successfully land two attacks in one turn, you automatically trigger Patient Defense without needing to spend a Ki point.

Shatterpoints

Your knowledge of Ki has grown to such a level that you are able to see and exploit weaknesses in your opponent's Ki. These weaknesses are called Shatterpoints. You can strike them to bring opponents down that would otherwise be unbeatable.

Starting at 3rd level you gain proficiency in Medicine. If you are already proficient in Medicine, double your proficiency bonus. 

Additionally, at 3rd level weapon attacks(included unarmed strikes) critically hit on a 19 or 20. At 15th level weapon attacks(included unarmed strikes) critically hit on an 18, 19, or 20. 

Whenever you critically hit, you automatically proc one of the effects of Precise Blows. 

Precise Blows

Starting when you choose this tradition at 3rd level, you can strike your opponent's Shatterpoints when you harness your ki to create openings. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:

  • It must succeed on a Dexterity saving throw have its movement speed reduced by 10 until the end your your next turn.
  • It must make a Wisdom saving throw. If it fails, its AC is reduced by 1 until the end of your next turn.
  • It's first attack has disadvantage.

Rupture Point

Your mastery of manipulating Shatterpoints has reach the zenith. When you hit an unarmed strike, you are able to spent 3 ki points to strike one Shatterpoint and use your on ki to send a ripple through your opponent's system, striking every Shatterpoint at once, rupturing your opponent's ki system. When you use this action, the creature must make a Constitution saving throw. If it fails, it takes 10d10 force damage and is paralyzed until the end of your next turn. On a success it takes half as much damage and attacks at disadvantage until the end of your next turn. 

Ki Sense

Starting at 11th level you are able to sense and see the energy of the world around you, beyond just that of your opponents. You gain dark vision up to 60 ft. If you already have dark vision you gain an additional 60 ft (for a total of 120 ft). 

Secondly, you can roll an additional d20 anytime you roll a perception check based upon sight and pick which roll you use. You may choose to roll again after your first roll but before the DM announces the results. You can use this feature equal to you CON modifier plus one (for a minimum of one use). You regain all uses after a long rest.

Lastly, you can actively channel your ki through certain points in your body to enhance your senses. As an action you may spend one ki point to gain the effects of truesight for one minute

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