Sorcerer
Base Class: Sorcerer

The Duskblade blurs the line between spellcaster and warrior. A duskblade is equally adept at manipulating the weave as wielding a weapon. With both armour and weapon expertise, they are at home on the frontlines or at the back, they are able to effortlessly flow from one roll to the other as a battle progresses. In order to combine these disciplines, a duskblade learns to channel their magic through their weapons granting them unique abilities.

The Duskblade gets its name from the elite sword-wielding units of the shadar-kai in the Shadowfell. However, ambitious mages and swordfighters alike have sought out the secrets of the Duskblade. Half-elves of drow or shadar-kai descent boast the largest number of Duskblades. However, the skills and talents have slowly spread among a few elite families of all races.

Combat Training

Starting at 3rd level, you have become trained in the ways of weapon combat, you gain proficiency with simple and martial weapons, and can use one as a spellcasting focus. In addition, you gain proficiency with light and medium armour. Whenever you finish a short or long rest, you can practice with one weapon to improve your skill with it, you can use your Charisma for attacks and damage with the chosen weapon instead of Strength or Dexterity, only one weapon can be under this effect at a time.

Channel Magic

Starting at 3rd level, when you cast a spell that requires a melee or ranged attack, you can instead channel that spell through one weapon you are holding. You cast the spell as normal, but you replace the spell attack roll with an attack roll with one weapon you are holding. You can replace a ranged spell attack with a melee weapon attack, or a melee spell attack with a ranged weapon attack. 

Extra Attack

Starting at 6th level, you make two attacks whenever you take the Attack action. You can replace one of these attacks with a casting of a sorcerer cantrip that has a casting time of 1 action.

Concentrated Channeling

At 14th level, you enhance your ability to channel magic through your weapon attacks, enabling you to condense spells with a large area of effect into your weapon.

When you cast spell with a Instantaneous duration that targets an area, you can choose to target a single creature instead. This creature must be within range of your channeling weapon. Make an attack with your channeling weapon, if the attack hits it deals normal attack damage and the target is affected by the spell. If the spell requires a saving throw, the target makes the save at disadvantage.

Warrior Form

At 18th level, when your Innate Sorcery feature is active, you gain the following benefits:

  • a bonus to your AC equal to your Charisma modifier.
  • if you use your Action to cast a spell, you can use a bonus action to make a weapon attack with one weapon you are holding.
  • when you use your Channel Magic or Concentrated Channeling you gain a bonus to one damage roll for the spell equal to your Charisma modifier.

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