Base Class: Fighter
Those who walk the path of the Ember Knight have embraced the fiery passion of battle, Channeling it into their vary being. Some use it as a light to lead others, while some use it as a force of destructive power to rend their foes. One thing they all have in common is the passion they have for battle.
Fiery Strikes
Starting at 3rd level use a bonus action to imbue attacks With the heat Of battle. All attacks deal an additional 1d4 fire damage for 3 minutes. You also gain resistance to fire damage during this duration. The gets replaced by a 1d6 at 10h and 1d8 at 14th You Can use this feature a number of times equal to your proficiency modifier per long rest. Gaining any and all expended uses on a long rest.
FIERY SOUL
Starting at 7th level when you are reduced to 0 hit points you can instead drop to 1 hit point. When you use this feature you generate a fiery explosion Centered on you that has a radius of 15 feet creatures within this radius make a dexterity saving throw vs +8 your proficiency + your constitution modifier. On a failed save they take 4d8 fire damage and half as much on a successful gave. Cannot use this feature again until you complete a long
Eyes Aflame
Starting at 10th level, the flame inside of you emits light in a 30 foot radius. You can suppress this light as a bonus action. While using fiery strikes the additional fire damage ignores resistance and treats immunity as a resistance.
Exalted Embers
Staring at 15th level you are hot to the touch, and gain a permanent immunity to fire damage. Your fiery strikes feature lasts for 10 minutes instead Of 3 minutes.
Inferno
Beginning at 18th level, in combat you have become a walking fire. while fiery strikes is active you have a 5 foot radius of flames centered on you. All creatures take 4d8 fire damage when starting their turn in this radius.
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