Base Class: Monk
A monk poses, taking meditative stances. They bring their hands together, center their Focus, and release a burst of force splitting the landscape. Warrior of Resonant Force are, by their own accord, the most powerful and most reliable monks around. With their abilities to change the front line of a battle or consistently defend with ranged spiritual attacks, it is difficult to dispute their claims.
Across the Militant lands of Reyikufu, high above the warring feudal lords, atop the Ryusine Mountains lies scattered temples of monks who fanatically study the channeling of spiritual focus and mastering of the martial arts. Uninterested in the petty problems of politics, these monks live for combat. Monks of this discipline find that life without combat is to be shunned as the only way to gain enlightenment was through a life of endless battles. The majority of these warriors don’t shun their neighbors, often making frequent visits to nearby towns or villages looking for worthy opponents and new friendly rivals. As versatile and destructive combatants, Warrior of Resonant Force often end up seeking out their neighbors enemies, including monsters or tyrants. Warrior of Resonant Force often do this to test their training, aid allies, or simply as a means of entertainment
Image Resonance
3rd-level Warrior of Resonant Force feature
You gain a special cosmetic aura, that surrounds you when you choose. You determine its appearance, or generate it randomly by rolling on the Image Resonance table.
Image Resonance
| D6 | Aura Appearance |
|---|---|
| 1 | Magical sparks |
| 2 | Orbs of orbiting light |
| 3 | Golden light softly glows |
| 4 | Faint traces of glitter float upward |
| 5 | Gleam as though wreathed in fire |
| 6 | Butterflies of energy flutter about |
Resonant Shell
3rd-level Warrior of Resonant Force feature
Resonant Shell. You gain a new attack option that Whenever you would make an Unarmed Strike you can instead use this special attack. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity or Wisdom modifier to its attack and damage rolls. Its damage is force, and its damage die is equal to your Martial Arts die.
At 6th level, Once per turn, when you hit a creature with a Resonant Shell attack, you can spend 1 Focus point to attempt to Blind the creature. The creature must succeed on a Wisdom saving throw equal to your Focus save DC or be Blinded until the beginning of your next turn.
Resonant Flare
6th-level Warrior of Resonant Force feature
Resonant Flare. As a Magic action, you can expend 2 Focus Points to charge and release one of the following effects:
- A beam of energy in a 60-foot line that is 5 feet wide originating from your body.
- A 10-foot radius sphere in a space you can see within 90 feet.
Each creature in that area must make a Dexterity saving throw equal to your Focus save DC. On a failed save, a creature takes 5d6 force damage and is pushed away from you 10ft. On a successful save, it takes half as much damage and isn't pushed.
At 11th level, the damage of this feature increases to 5d8
Resonant Conversion
11th-level Warrior of Resonant Force feature
You gain the ability to channel your Focus to strengthen yourself with a transformation. You determine its appearance, or generate it randomly by rolling on the Resonant Conversion table.
Resonant Conversion
| D6 | TRANSFORMATION APPEARANCE |
|---|---|
| 1 | Grow bone spikes on your head and body |
| 2 | Purple flames wreathe your body |
| 3 | Your skin turns gold and metallic |
| 4 | Your muscles swell to an impressive size |
| 5 | All of your clothing and hair move as though you're underwater |
| 6 | Rose petals envelop and swirl about your body |
Resonant Conversion. At the start of your turn, you can expend 2 Focus Points to undergo a transformation. For 1 minute, you gain the following benefits:
- You gain a Fly Speed equal to your Speed.
- You gain 25 temporary hit points
- You gain a +2 to your armor class
- Whenever you deal damage with an unarmed strike, Resonant Shell, or Resonant Flare, add 2D6 force damage.
Amplified Resonant Flare
17th level Warrior of Resonant Force feature
Amplified Resonant Flare. You can empower your Resonant Flare to its limits. When you use your Resonant Flare, you can spend an additional 2 Focus points to release one of the following effects:
- A beam of energy in a 90-foot line that is 5 feet wide originating from your body.
- A 20-foot radius sphere in a space you can see within 120 feet.
Each creature in that area must make a Dexterity saving throw equal to your Focus save DC. On a failed save, a creature takes 10d8 force damage, is pushed away from you 20ft. On a successful save, it takes half as much damage and isn't pushed.
Amplified Resonant Conversion
17th level Warrior of Resonant Force feature
You can empower your Resonant Conversion beyond its previous limits.
At the start of your turn, you channel your Focus to undergo a more powerful transformation. For 1 minute, you gain the following benefits:
- You gain a Fly Speed equal to double your Speed.
- You gain 50 temporary hit points
- You gain a +4 to your armor class
- Whenever you deal damage with an unarmed strike, Resonant Shell, or Resonant Flare, add 2D12 force damage.
Once you Transform in this way, you can’t do so again until you finish a long rest, unless you expend 5 Focus points to Transform again. You may only have one Resonant conversion feature active at a time.
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