Base Class: Monk
Shou disciples are martial artists who have studied and. focused more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from other monks.
Martial Artist
When you choose this tradition at 3rd level, your special martial arts training leads you to master all weapons and fight effectively while lightly armored.
You gain the following benefits.
You gain proficiency with Light Armour and Martial weapons.
Expertise
With Acrobatics and Athletics skills.
Martial Artist
Your Martial Arts ability now includes martial weapons..
Lightl Armoured Mastery
Light Armour does not impede any of your Monk class features.
Martial Adept
You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:
- You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength, Dexterity or Wisdom modifier (your choice).
- You spend one Focus point to use an maneuver and you roll Martial Arts die instead of Superiority die.
Martial Adept Lvl 6
At 6th level, You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class.
Martial Flurry
When you spend a focus point to use Flurry of blows, you can use one maneuver on one of your Flurry attacks at no cost.
Adaptable Maneuvers
At the end of a long rest you can change one of your maneuvers known, swapping it for another one from the Battle Masters list of maneuvers.
Fighting Style
When you reach 6th level in this class, You learn a Fighting Style feat from the fighter class list.
Martial Adept Lvl 11
When you reach 11th level in this class, You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class.
Martial Flurry
When you spend a focus point to use Flurry of blows, you can use one maneuver on both of your Flurry attacks at no cost.
Adaptable Maneuvers
At the end of a long rest you can change up to two of your maneuvers known, swapping them for another one from the Battle Master list of maneuvers.
Martial Adept Lvl 17
When you reach 17th level in this class, You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class.
Martial Flurry
When you spend a focus point to use Flurry of blows, you can use one maneuver on each of your Flurry blows attacks at no cost.
Adaptable Maneuvers
At the end of a long rest you can change up to three of your maneuvers known, swapping them for another one from the Battle Master’s list of maneuvers.
Comments