Base Class: Warlock
The Jinn are born of the elementals themselves and normally they are found on the elemental plane. When they do find themselves in the material plane they are seen as powerful entities and sometimes even worshiped. Rarely will a Jinn willingly imbue someone with innate magical abilities connected to the Jinn's elemental powers. These rare cases create Warlocks whom have the gifts of a Jinn, that not only have innate magical ability but also some innate martial ability. The power bestowed, typically is dictated by the elemental affinity they have.
Your magic comes from a Jinn's mystical magic that was bonded to you, or gifted... A Warlock with a Jinn patron, are few and rare. Though there are a few cases of Warlocks gaining the power of a Jinn through other means, such as a Jinn granting them such power.
Warning & Apologies: This was created when I had not understood fully how to make these interact to the character sheets properly, so abilities and spells may not all be click and ready. When in doubt just read the subclass description when in the sheet. Sorry ~ Maximus
Created 8/27/2019
Expanded Spell List
The Jinn that gave you your power provides an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Jinn Expanded Spells
Dao
A Jinn of the Earth element. Warlocks of these Jinn are as though as rock.
| Spell Level | Spells |
|---|---|
| 1st | absorb elements, earth tremor |
| 2nd | maximilian's earthen grasp, magic weapon |
| 3rd | erupting earth, wall of sand |
| 4th | stoneskin, stone shape |
| 5th | conjure elemental, wall of stone |
Djinni
A Jinn of the Air element. Warlocks of these Jinn are fast as the wind.
| SPELL LEVEL | SPELLS |
|---|---|
| 1st | absorb elements, thunderous smite |
| 2nd | gust of wind, misty step |
| 3rd | wind wall, haste |
| 4th | freedom of movement, storm sphere |
| 5th | conjure elemental, steel wind strike |
Efreeti
A Jinn of the Fire element. Warlocks of these Jinn are as fierce as the flames.
| SPELL LEVEL | SPELLS |
|---|---|
| 1st | absorb elements, burning hands |
| 2nd | aganazzar's scorcher, scorching ray |
| 3rd | melf’s minute meteors, fireball |
| 4th | wall of fire, fire shield |
| 5th | conjure elemental, immolation |
Marid
A Jinn of the Water element. Warlocks of these Jinn are unpredictable as the sea.
| SPELL LEVEL | SPELLS |
|---|---|
| 1st | absorb elements, fog cloud |
| 2nd | levitate, aid |
| 3rd | tidal wave, water breathing |
| 4th | control water, watery sphere |
| 5th | conjure elemental, maelstrom |
Jann
The Janni drew their powers from all four of the classical elements but were weaker than other genie types.
| SPELL LEVEL | SPELLS |
|---|---|
| 1st | absorb elements, shield |
| 2nd | shadow blade, blur |
| 3rd | blinding smite, blink |
| 4th | private sanctum, vitriolic sphere |
| 5th | conjure elemental, wall of light |
Jinn Patron
The Jinn that your pact is with is the Dao, Djinni, Efreeti, Marid, or Jann
Inner Magi
Starting at 1st level, you have the innate ability to wield certain weapons. Your Inner Magi determines your specialty, additionally you gain proficiency with light armor and the ability to use your Charisma modifier for your weapon attacks and damage rolls.
Dao
A Jinn of the Earth element. Warlocks of these Jinn are as though as rock.
You gain proficiency with the Maul and Warpick. You also gain the fighting style, Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
You learn to speak, read, and write Terran.
Djinni
A Jinn of the Air element. Warlocks of these Jinn are fast as the wind.
You gain proficiency with the Hand Crossbow and Rapier. Your movement speed increases by 10ft, and you may take the Dash or Disengage action as a Bonus Action.
You learn to speak, read, and write Auran.
Efreeti
A Jinn of the Fire element. Warlocks of these Jinn are fierce as the flames.
You gain proficiency with the Greatsword and Battleaxe. Your weapon attacks score a critical hit on a roll of 19 or 20.
You learn to speak, read, and write Ignan.
Marid
A Jinn of the Water element. Warlocks of these Jinn are unpredictable as the sea.
You gain proficiency with the Trident and Longsowrd. You also gain the fighting style, Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
You learn to speak, read, and write Aquan.
Jann
The Janni drew their powers from all four of the classical elements but were weaker than other genie types.
You gain proficiency with the Shortsword and Whip. You also gain the fighting style,Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
You learn to speak, read, and write Primordial
Rukh's Bond
Starting at 1st level, you know how to utilize your elemental magic to boost your performance in combat to either strengthen your blows or bolster your defenses. When you successfully make a melee or ranged attack, you can add force damage equal to your charisma modifier (minimum of 1) plus your proficiency by using your reaction.
Alternatively, when an enemy makes an attack that would succeed against either you or an ally that you can see, you can use your reaction to add your charisma modifier to either you or your ally’s AC to instead intentionally miss.
You can use this feature a number of times equal to your charisma modifier plus your proficiency bonus. You regain all uses of this feature when you finish a short or long rest.
You gain the ability shape the element of your Jinn's bond with you, effectively giving you the Mold earth* cantrip if your patron is a Dao, the Gust* cantrip of your patron is a Djinni, the Control flames* cantrip if your patron is an Efreeti, the Shape water* cantrip if your patron is a Marid, or the Guidance* cantrip if your patron is Janni.
Magoi's Gift
At 6th level you gain additional attributes dependent on what Pact Boon you choose, and your Mystical Strike ability is improved.
If you chose the Pact of the Blade Boon you gain an additional attribute to it called:
Elemental Blade
Whenever you conjure your Pact Blade, you can choose for it to deal one of the following damage types instead of its normal damage: Acid, Thunder, Fire, Cold, or Radiant.
In addition, either when you summon your Pact Blade or as an action on your turn, you can spend a warlock spell slot to cast the spell Elemental Weapon on your pact weapon. When you cast the spell this way, you do not have to maintain concentration on it.
If you chose the Pact of the Chain Boon you gain an additional attribute to it called:
Summon Gen
Whenever you summon your Pact of the Chain familiar, you can summon a Gen. This can be any elemental of CR 1/4th to CR 1. Alternatively, you can choose another valid familiar for your Pact of the Chain. When you do so, its creature type turns to elemental and it gains resistance to one of the following damage types: Acid, Thunder, Fire, Cold, or Radiant.
If you chose the Pact of the Tome Boon you gain an additional attribute to it called:
Elemental Blast
Choose one of the following damage types: Acid, Thunder, Fire, Cold, or Radiant. Whenever you cast eldritch blast, you can choose for it to deal that damage type instead of force damage. At the end of a short or long rest, you can change this damage type to another on the list. In addition, you can target both objects and creatures with your cantrip.
Mystical Strike
Additionally at 6th level, you gain the ability to infuse your melee or ranged weapon strikes with mystical energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d6 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d6.
Jinn Equip
Starting at 10th level, you can use a bonus action to Jinn Equip, you can manifest your Jinn's power allowing you to become one with your Jinn , it allows you to magically turn you lower half into a raging tornado, giving you a flying speed of 60 feet. Your raging tornado lasts until you’re incapacitated, you die, or you dismiss them as a bonus action.
Fragmented Wish
Starting at the 14th level, you gain the ability to cast Wish at a lesser capacity once per day.
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. For you, the only use of this spell is to duplicate any other spell of 6th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you may use this ability to gain one additional Mystic Arcanum usage for the day for the level you currently have access to.
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Posted Aug 27, 2020Wow this was out before the UA of Genie was out! And this is amazing!!!