Blood Hunter
Base Class: Blood Hunter

Through questionable experiments, you've learned to detach yourself into a second form, and even splitting into willing creatures, amassing a following of half dead but willing creatures to aid you throughout your times.

Blood Soul

Beginning at 3rd level, you may split yourself into a Blood Soul(takes the shape of any medium or smaller animal the creator has seen..)

  • Casting Time: 1 hour
  • Range: 10 feet
  • Components: V S M (20 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
  • Duration: Instantaneous

Upon the completion of this ritual, your max HP is reduced by half.

Blood Soul:

 

Armor Class 13 (Natural Armor 11 +2 dex)
Hit Points Half of it's creator's
Speed 20 ft., fly 40 ft.
 
STR
6 (-2)
DEX
15 (+2)
CON
11 (+0)
INT
10 (+0)or creator's??
WIS
10 (+0)
CHA
5 (-3)
 
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak.
Challenge 0 (10 XP)
Proficiency Bonus +2
Telepathic Bond. While the Blood soul is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically
 
Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d6 piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d6 slashing damage.

Spit. Ranged Weapon Attack: +4 to hit, range 20ft, one creature. Hit: 1d4 bludgeoning damage. (The creature crystalizes a bit of blood into the size of a pebble, projecting it forward)

_________________________________________________________________________________________________________________________________________________________________________________

Starting at third level, your Blood Soul has a tougher time being separated from you. If it extends past 500 ft, it begins taking 1 damage per round. Increase the damage for every 250 ft by 1. at 7th, 11th, 15th, increase the Blood Soul radius by 500 ft. at 19th level, it may exist anywhere as long as it is in the same plane as you.

At any point the Blood Soul is not in the same plane as you, it dies immediately.

You may only have one Blood Soul active at any time. The Blood Soul remains until it dies, you Absorb it, or you recast the Blood Soul Ritual.

If the blood soul dies, increase your hit point maximum by it's hit point maximum.

You may absorb the Blood Soul at any time as an action, obtaining the lost hit point maximum as well as any remaining hit points it possessed.

as a bonus action, if you are within 5 ft of a slain Blood Soul, you may consume some of it's remaining essence, restore 1d4+1 hit points.(Increase this die by 1 per retrospective radius level. i.e. 2d4+2 at level 7, 3d4+3 at level 11, 4d4+4 at level 15, 5d5+5 at level 19)

 Your Blood Soul and Soul Fragmentation(s) share your initiative.

You may replace your attacks with the attacks of the Blood Soul or Soul Fragmentation(s).

Soul Essense

Unlock further abilities tying in with the Blood Soul and Blood Fragmentations.

As you learn this ability, you still require your main body to survive. If your main body is knocked unconscious,  you have 1 hour + your levels in Blood Hunter to return to the corpse and rejuvenate it.

at level 18, you no longer need your main body to survive, able to use any of your soul fragments or Blood Soul as a body.

Pact Magic

When you reach 3rd level, you can augment your combat techniques with the ability to cast spells. See chapter 10 of the PHB for the general rules of spellcasting and chapter 11 of the Player’s Handbook for the Warlock spell list.

Cantrips. You learn two cantrips of your choice from the warlock spell list. You learn an additional warlock cantrip of your choice at 10th level.

Spell Slots. The Profane Soul Spellcasting table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

For example, when you are 8th level, you have two 2nd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 2nd-level spell.

Spells Known of 1st Level and Higher. At 3rd level, you know two 1st-level spells of your choice from the warlock spell list.

The Spells Known column of the Profane Soul table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 11th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

Additionally, when you gain a level in this class and order, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability. Intelligence is your spellcasting ability for your warlock spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

BLOOD HUNTER LEVEL CANTRIPS
KNOWN
SPELLS
KNOWN
SPELL
SLOTS
SLOT
LEVEL
3rd 2 2 1 1st
4th 2 2 1 1st
5th 2 3 1 1st
6th 2 3 2 1st
7th 2 4 2 2nd
8th 2 4 2 2nd
9th 2 5 2 2nd
10th 3 5 2 2nd
11th 3 6 2 2nd
12th 3 6 2 2nd
13th 3 7 2 3rd
14th 3 7 2 3rd
15th 3 8 2 3rd
16th 3 8 2 3rd
17th 3 9 2 3rd
18th 3 9 2 3rd
19th 3 10 2 4th
20th 3 11 2 4th

Soul Fragmentation

Beginning at level 3, while your Blood soul is active, you may perform a Blood Soul ritual on a willing living creature, snuffing it's life filling it with your own. You must fill all available hit points from the creature, and it takes half from you and half from your Blood Soul. Reduce your hit point maximum by this amount. (i.e. a mouse with a maximum of 2 hp will take 1 hp from you and 1 from your Blood soul.) (You can't take a dire wolf's body if it's hp is 20 and yours is 16, you must have more overall health than the creature.)

 

While the creature is under your control, you may manipulate the magics in your blood to benefit yourself.

You may replace one of your attacks with a weaponattack from an creature you have fragmented.

as a bonus action, you may perceive through it's eyes and ears, taking another bonus action to end it.

In all purposes, Soul Fragments are considered you in the terms of spells, though you may only have a spell effect either yourself, a Soul Fragment, or your Blood Soul.(i.e Mage Armor can be cast on the mouse, turning it's ac from 10 to 13.).

Follow the rules of Blood Soul radius for Blood Fragmentations.

Your maximum Soul Fragmentations are 2 at 3rd level. Any beyond that, and reduce your intelligence by the creature you're fragmenting's intelligence.(i.e. Rat has an Int of 2, if it was your third fragment, reduce your Int by 2 until it or another Fragmentation dies. Increase your maximum to 3 at level 11 and 4 at level 18

Blood Frenzy

Upon reaching level 7, Every dawn, choose one Blood Soul or Soul Fragment to obtain its own initiative order. max/1

Once you choose which creature to have an initiative, you may not change it until the next dawn.

Revealed Arcana

Upon reaching Level 7, you may cast spells through your Blood Soul or Soul Fragments, though any that don't have their own initiative order, must remain within 30 ft of you in order to cast.

Brand of the Alterior Motive

Upon reaching 11th level, As an action, You may now choose either your Blood Soul, or one of your Soul Fragmentation(s) to gain any magical buff you are currently being affected by. (i.e. mage armor may now effect you and your Blood Soul, increasing it's AC to 15). maximum shared effects: 2. (i.e. Mage Armor, Armor of Agathys, and Bless are affecting you. You may pass two of those onto the creature.)

You gain this ability back every short rest.

Only one of your Soul Fragmentation(s) or Blood Soul can be benefiting from an effect at all times.

Overwhelming Trauma

At 15th level, as an action, you may make one weapon attack made by yourself, Blood Soul, and Soul Fragmentation(s). You have a number of uses equal to your Intelligence modifier(minimum 1), and you regain uses upon completion of a short rest.

Blood Curse of the Souleater

Starting at 18th level, you’ve learned to siphon your blood into your fallen prey. You no longer need a willing living creature to Soul Fragment, though the corpse must be fresh, and the Blood Soul Ritual is still required.

Instead of resurrecting a fallen foe, you may also perform the Blood Soul Ritual to harness their remaining life force, and gain 2 of the following effects, until your next long rest or until you use this ability on another fallen foe.


- Gain Temporary hit points equal to the CR of the Creature. Regain any lost Temporary hit points upon ending combat

- Remove up to two levels of exhaustion, or a disease.

- Gain advantage on all melee weapon attacks.

- Gain advantage on all ranged weapon attacks.

- Gain advantage on Concentration checks

- Gain +2 to one stat of your choice, it may not exceed 20.

-Gain resistance to one of these damage types.(Fire, cold, acid, poison, thunder)

Previous Versions

Name Date Modified Views Adds Version Actions
12/5/2021 12:25:04 PM
12
0
--
Coming Soon
5/19/2023 11:57:28 PM
82
9
--
Coming Soon
9/8/2024 1:05:16 AM
95
4
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes