Base Class: Paladin
SACRED OATH
A paladin is defined by his cause, his oath. Oaths are often noble, a righteous cause a paladin devotes his life to. There are as many oaths as there are paladins, each defined by and defining the paladin who has devoted his life. OATH OF THE UNYIELDING
Paladins who take the Oath of the Unyielding are those who are devoted to achieving their goals under any means necessary. Their discipline and dedication to their cause are unmatched, and sometimes not even the face of death can stop them from striving to their goals. TENETS OF THE UNYIELDING
Paladins who take this oath all share these tenets.
Perseverance. Never stop working towards your goal, no matter the cost.
Protection. Protect the things that mean the most to you regardless of the sacrifices that you must make.
Discipline. Don't let yourself be distracted in pursuit of your goals.
OATH SPELLS
You gain oath spells at the paladin levels listed.
OATH OF THE UNYIELDING SPELLS
Channel Divinity DC=8+ your proficiency bonus + your Charisma modifier
AURA OF THE UNYIELDING
Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on saving throws against being moved while you are conscious.
At 18th level, the range of this aura increases to 30 feet. UNBENDING
Starting at 15th level, you gain proficiency in the Persuasion and Intimidation skills. If you already have proficiency in one or both of these skills, then your proficiency bonus is doubled when you use that skill.
Oath Spells
Spells
3rd
5th
9th
13th
17th
false life, shield
enhance ability, phantasmal force
protection from energy, revivify
guardian of faith, freedom of movement
wall of force, mass cure wounds
Channel Divinity
CHANNEL DIVINITY
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Immovable. As an action, you can make yourself an impenetrable wall. For 1 minute, you can take one extra reaction per round. In addition, any enemy you hit must make a Strength saving throw. On a failed save, they are pushed back 5 feet and knocked prone.
Hold the Weak. As an action, you can make every enemy within 15 feet of you make a Wisdom saving throw. On a failed save, the enemy cannot take a move action on their turn. This effect ends at the beginning of your
next turn.
Aura of the Unyielding
AURA OF THE UNYIELDING
Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on saving throws against being moved while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Unbending
UNBENDING
Starting at 15th level, you gain proficiency in the Persuasion and Intimidation skills. If you already have proficiency in one or both of these skills, then your proficiency bonus is doubled when you use that skill.
Bastion of Defense
You're at your strongest when you are staring down defeat. At 20th level, when your hit points reach 0, you regain temporary hit points equal to one quarter of your maximum hit points, rounded down. In addition, enemy attacks against you are made at disadvantage, and you have advantage on saving throws against spells that deal damage. These effects end after 1 minute or when your hit points reach 0 again, whichever happens first.
Once you use this feature, you can't use it again until you finish a long rest.