Base Class: Monk
Those Shepherds
living and training among the wandering Sheep Dragons learn
to care deeply for those around them and understand how a
flock works together to overcome obstacles. They must be
ready to flee to safety yet know when to defend their herd. The
role of a Sheep Dragon shepherd requires resilience, com-
passion, and a kind heart. Because of this, shepherds across
the island are regarded by the people of Obojima, as heroic and
sometimes even mythic figures.
Herding Sheep
you gain the ability to herd your allies, calling them
closer or moving them out of danger. As a bonus action, you
can spend 1 or more ki points to cause a willing creature that
you can see within 60 feet of you to move
toward you or in any other direction.
This movement doesn’t provoke op-
portunity attacks. If the creature
moves toward you, it can move up
to 15 feet per ki point spent; if it
moves in any other direction, it
can move up to 10 feet per ki point
spent. A creature can’t move in
this way more than its speed
would allow.
At higher levels, when you use this feature you can target one
additional creature. At 5th level you can target 2 creatures, 3
creatures at 10th, and 4 creatures at 15th.
Wind Shot
you gain the ability to mimic the
sheep dragon’s wind pistol, blasting enemies with powerful
gale forces at a distance. When you make an unarmed strike,
you can instead choose to make a special attack, firing a
compressed blast of air from your mouth. This ranged weapon
attack has a range of 60 feet, and it uses the same attack bonus
and damage die as your unarmed strike.
Additionally, when you hit a target with this special attack,
you can choose to spend 1 kit point to force the target to make
a Strength saving throw against ki save DC. On a failed save,
the target is knocked prone or pushed 10 feet away from you
(your choice).
Intercepting Manoeuvre
your protective nature comes out in height-
ened moments of skillful deflection for a nearby ally. As a
reaction, when a friendly creature within 10 feet of you is hit by
an attack, you can spend 1 ki point to reduce the damage it takes
by an amount equal to one roll of your Martial Arts die + your
Dexterity modifier.
Take to the Skies
you’ve mastered a unique
technique that lets you glide on the wind, just like a majestic
sheep dragon. When you use your Step of the Wind, you also
temporarily gain a flying speed equal to your walking speed.
This flying speed lasts until the end of your turn.
Additionally, when you use your Step of the Wind, you simulta-
neously take both the Disengage and Dash action.
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