Base Class: Rogue
this subclass gives Rogues the flexibility to blend stealth, agility, and quarterstaff mastery into their combat style. It offers unique advantages in both offensive and defensive situations, making the Shadow Stalker a versatile and elusive warrior on the battlefield.
Fast Hands
As a Bonus Action, you can do one of the following.
Sleight of Hand. Make a Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves’ Tools or to pick a pocket.
Use an Object. Take the Utilize action, or take the Magic action to use a magic item that requires that action.
Shadow dance
You can use a bonus action to enter a state of heightened agility and stealth for 1 minute. While in this state, you gain the following benefits:
- Flurry of Sticks: When you take the Attack action with a quarterstaff, you can make one additional attack as part of that action.
- Shrouded Step: You can use the Hide action as a bonus action on your turn.
- Unseen Strike: When you hit a creature with a quarterstaff and have advantage on the attack roll, you deal an extra 1d6 damage to the target. The extra damage increases to 2d6 at 9th level and 3d6 at 17th level.
You can use this feature once per short or long rest.
Supreme Sneak
You gain the following Cunning Strike option.
Stealth Attack (Cost: 1d6). If you have the Hide action’s Invisible condition, this attack doesn’t end that condition on you if you end the turn behind Three-Quarters Cover or Total Cover.
evasive flourish
When you take the Attack action with a quarterstaff, you can use a bonus action to move up to half your speed without provoking opportunity attacks. Additionally, you gain a +1 bonus to AC until the start of your next turn if you used your bonus action to move.
shadow strike
When you hit a creature with a quarterstaff attack, you can use your reaction to impose disadvantage on the creature’s attack rolls until the end of your next turn. You can use this feature once per short or long rest.
Thief’s Reflexes
You are adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10.
Master of Shadows
Master of the Shadows
17th-level Rogue feature
You gain the following benefits:
- Phantom Blows: When you use Shadow Dance, you can choose to deal psychic damage instead of bludgeoning damage with one of your quarterstaff attacks. The extra damage from Unseen Strike also applies to this attack.
- Dimensional Shift: As a reaction when you are hit by an attack, you can teleport up to 30 feet to an unoccupied space you can see, and the attack misses you. You must be wielding a quarterstaff to use this feature. You can use this feature once per long rest.
- Masterful Evasion: When you use Evasive Flourish, you can also take the Dodge action as part of the same bonus action.
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