Bard
Base Class: Bard

A rare number of Bards join this college, they research about the shadow arts, learning how to use these techniques in combat. Mixing with the magical manipulation, the Shadow Dancer can move faster in the shadows, and even protect against enemy's attacks and spells.  Shadow Dancer Bards don't like the light, they prefer going out at night and are professionals exhibiting shows of illusionism.

Bonus Spells

When you choose this College, you develop a talent to weave together the shadows to become half-seen artists of deception.

When you are within 10ft of dim light area you are able to cast the following spells:
Hide in Plain Sight
Shadow Step

Eyes of Darkness

Starting at 3rd level, you can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Shadow Clone

Starting at 3rd level, you can summon a shadow. Unlike a normal shadow, this shadow’s alignment matches that of the Shadow Dancer, and the creature cannot create spawn.

  • The shadow cannot be turned or commanded.
  • This shadow serves as a companion to the Shadow Dancer and can communicate intelligibly with the Shadow Dancer,.
  • This shadow has a number of hit points equal to half the Shadow Dancer's total.
  • The shadow uses the Shadow Dancer's base attack bonus, base save bonuses and ability scores.
  • The Shadow acts independently from the Shadow Dancer, and has its own initiative. 

If the Shadow dies, you can obtain a new companion by spending 8 hours communing with the Shadowfell. 

Shadow Jump

At 6th level, when you are within 10ft of dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. This range is increased to 90 feet at 9th level, and 120 feet at 12th level. 

Shadow Reflection

At 6h Level, you can control shadows to defend yourself from harm. When you are hit by an attack or you fail a saving throw:

  • You can use your reaction to gain a bonus to your AC (until your next turn) or a bonus to one saving throw that you failed, equal to your proficiency bonus.
  • When you use this feature, you can't cast spells other than cantrips until the end of your next turn.
  • You cant use this feature if the attack or spell you are subjected do radiant or fire damage.

Must be with in 10ft of Dim light or Darkness.

Substitute

Beginning at 14th level, whenever you would suffer damage from any source, you may use your reaction to switch places with your shadow clone causing them to take the damage in your place. The shadow clone must be within 120 feet for this ability to work and can not be targeted by the same damage source such as the area of effect of fireball. You can use this ability once per day and it recharges on a short or long rest. 

Previous Versions

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