Base Class: Barbarian
Other people must rely on unnatural implements to fight. They protect themselves in cages of steel and manacle their hands with weapons. Weakness. They have lost their way. To defeat a creature with your own hands is the only glory. You have no need for the wood and steel of manufactured weapons; you were born with all the weapons you need.
Unburdened
While you are raging and are not wearing armor or wielding a weapon or shield, your movement speed increases 15 feet, your jump distances are doubled, and you have a climbing and swimming speed equal to your walking speed.
Bare Hands
Your unarmed strikes are all you need to fight. When you make an attack, you can make the attack one of the following special unarmed strikes which deals bludgeoning damage equal to a roll of the die listed + your Strength modifier.
Bash. 1d6. You may only make this attack if you are grappling a creature your size or smaller. You use the grappled creature to attack another creature. On a successful hit, grappled creature takes half the damage.
Smash. 1d10.
Stomp. 1d12. You may only make this attack against a prone creature.
Trample. 1d8. On a successful hit, if you moved 10 feet in a straight line immediately before making this attack, you may make a shove attack as a part of the attack. If you knock the target prone, you may move through its space without it costing you additional movement or provoking opportunity attacks from the target.
Feral Senses
While raging, you no longer have disadvantage on melee attacks when attacking an invisible or unseen target or while being blinded, and creatures do not gain advantage on melee attacks against you while invisible or unseen or while you are blinded. Also, if you are raging, you may still gain the benefit of your Danger Sense while blinded.
Feral Rage
When you enter a rage and are not wearing armor or wielding a weapon or shield, you can choose to enter a feral rage. if you do so, for the duration of the rage all damage you take is reduced by an amount equal to your Constitution modifier (minimum of 1), the damage of your unarmed strikes ignore resistances and immunities, and you have disadvantage to all Wisdom, Intelligence, and Charisma ability checks and saving throws. This effect ends early if you wear armor or wield a weapon or shield.
Welling Anger
You can channel the pain you sustain into greater rage. Each time a hostile creature deals damage to you and you are not wielding a weapon or a shield or wearing armor, your rage damage increases by 1 to a maximum total rage damage equal to your barbarian level. At the end of your rage, your rage damage reverts to its normal value.
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