Paladin
Base Class: Paladin

All actions have consequences, positive or negative, but the world is a complicated and messy place. All too often, a good act goes unrewarded, or a cruel one goes unpunished. Paladins of the Oath of Justice take on the task of amending these unfortunate occurances. This includes the daunting task of making sense of unclear situations, discerning malice from mistakes, and determining which acts are selfless or selfish. Once the truth has been revealed, these paladins are swift and decisive with their judgment.

Many paladins of this oath follow Bahamut, the platinum dragon god of justice, and may work as part of a nation's judicial system. Others serve on the side of evil, enforcing the malign dictates of devils or cruel gods.

Channel Divinity

You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Preemptive Forgiveness. You can use your channel divinity to forgive creatures for mistakes they have not yet made. As a bonus action, you present your holy symbol and choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus, creating protective wards over each of those creatures for 1 minute. The wards have a number of hit points equal to your paladin level + your Charisma modifier. Whenever a warded creature takes damage, their ward takes the damage instead. If this damage reduces the ward to 0 hit points, the creature takes any remaining damage and the ward disappears.

Aura of Righteousness

You emit an aura of divine adjudication while you are not incapacitated. Once per turn when another creature within 10 feet of you takes damage, you can reduce or increase the damage by an amount equal to your proficiency bonus.

At 18th level, the range of this aura increases to 30 feet.

Absolute Inspection

While your Divine Sense feature is active, you gain truesight out to a range of 60 feet and you know if a statement you hear spoken by a creature within that radius is a deliberate lie.

Dauntless Justiciar

You dispense justice regardless of obstructions. As a bonus action, you gain the following benefits for 1 minute:

  • While you are not unconscious, you are immune any effect that would reduce your speed or cause you to be blinded, charmed, deafened, frightened, or incapacitated.
  • You gain a bonus to AC equal to your Charisma modifier.
  • You ignore disadvantage on attack rolls and ability checks.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.