Paladin
Base Class: Paladin

paladins who swear their oath at 3rd level gain powerful abilities and spells to aid in mischief 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Invoke duplicity you can use your Channel Divinity to create an illusory duplicate of yourself.

As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.

For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.

Deceive the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is blinded and deafened for 1 minute or until it takes damage.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of hidden

Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on dexterity[stealth]checks while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

magic sight

Beginning at 15th level, you are always under the effects of a detect magic spell.

hidden champion

At 20th level, as an action, you can emanate an aura of darkness. Once per long rest, for a minute,

you can emanate magical darkness for a 30ft sphere each non friendly creature to you,

other than you experiences darkness and you have advantage on all attacks against creatures affected by the darkness,

you can also use the hide action as a bonus action for the duration

each successful attack you make against a creature within the darkness deals an extra 4d8 poison damage

 

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7/29/2019 1:32:03 AM
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