Base Class: Paladin
Tenets of the Nine Hells
Uphold your end of the deal- You must remain loyal to the deal you made with your new patron. Any breach of contract will not only result of losing your oath but your very soul.
Empower your patron- Your patron needs souls to fight their wars in the Nine hells. All lives you take must be claimed and delivered to your patron to add to their numbers
Eternal servitude- Your Oath and service go beyond life and death. You must continue to serve the Nine Hells even after nothing remains of your mortal body forever at the side of your patron.
Oath Spells
3rd-level Oath of the Nine Hells feature
You gain oath spells at the paladin levels listed in the Oath of the Nine Hells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Watchers Spells
| Paladin Level | Spells |
|---|---|
| 3rd | burning hands, hellish rebuke |
| 5th | see invisibility, hold person |
| 9th | counterspell, fireball |
| 13th | wall of fire, fire shield |
| 17th | hold monster, infernal calling |
Channel the Hells
3rd-level Oath of the Nine Hells feature
You gain the following Channel the Hells options.
Hellfire: When you activate your Channel Divinity trait your the melee weapon in your hand engulfs in flame. For 1 minute your melee weapon attacks deal an addition 1d6+ (CHA modifier) fire damage
Hellish Seal: When you activate your channel divinity you can mark one creature that you can see within 30 feet. Their soul is branded with the mark of your master. For 1 minute, anytime a marked creature makes an attack roll you can use your reaction to make the bran burn. The marked creature and any other creature within 10 feet of the branded soul must make a CON saving throw (DC = your spell save DC). On a failed save they take 2d6+ CHA modifier damage, and any unmarked creature that failed the save becomes marked (to a maximum of equal to our CHA modifier), or take half as much damage on a successful save.
A Devils Dealings
7th-level Oath of the Nine Hells feature
Deals with a Devil:
Choose a target within 10 feet of you, you gain advantage on all Charisma checks against the target for 1 minute. The target gains disadvantage on all Charisma checks for 1 minute.
At 18th level, the range of this aura increases to 30 feet and the number of targets increases to 3.
Weapons of Hell
15th-level Oath of the Nine Hells feature
Your Fiendish Patron gives your weapons a hellish bite. All weapon attacks made by you gain an additional 1d6 fire damage and you gain resistance to fire damage.
Devils Champion
20th-level Oath of the Watchers feature
You manifest a spark of divine power in defense of the mortal realms. As a bonus action, you gain the following benefits for 1 minute:
- You gain truesight with a range of 120 feet.
- You have advantage on attack rolls against celestials.
- Red wings sprout from your back, giving you a flying speed of 60 feet.
- Emanate an aura of intense heat up to 30 feet. All Creatures within range become vulnerable to fire damage. If a creature is resistant to fire damage it loses its resistance, or if they are immune to fire damage it becomes resistant, while in your aura.
Once you use this action, you can’t use it again until you finish a long rest.







Comments