Cleric
Base Class: Cleric

Joy is a sacred emotion. Gods of life, peace, and good fortune ask of their priests to spread joy throughout the land. To feel happiness is to be blessed, and Clerics of Joy work tirelessly to bring pleasure, health, and happiness wherever they go. Many Clerics of Joy take up other professions as artists, musicians, or dancers; Using their other talents to bring smiles and wellness to those around them. 

Joy Domain Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Joy Domain Spells table, you thereafter always have the listed spells prepared.

Joy Domain Spells
Cleric Level Prepared Spells
3 Aid, Bless, Hideous Laughter, Calm Emotions
5 Beacon of Hope, Hypnotic Pattern
7 Aura of Life, Sickening Radiance
9 Dawn, Yolande's Regal Presence

Joyous Celebration

At 3rd level, you make a point to bring levity to yourself and your allies. You empower those around you with every successful venture.

Whenever you or an allied creature within 60 feet of you succeeds on an attack roll, ability check, skill check, or saving throw, you may use your reaction to grant yourself and that creature a number of temporary hit points equal to 2d6 plus your Cleric level.

If this successful roll was the result of a natural 20, you and that creature also regain hit points equal to the temporary hit points rolled.

Delightful Presence

At 3rd level, as an emissary for the gods of joy, your cheerful demeanor gives you a special kind of magnetic charm. 

You may now add your Wisdom modifier to any Charisma-based skill checks you would make.

Channel Divinity: Elation

Starting at 3rd level, you can use your Channel Divinity to fill another creature with unstoppable exuberance.

As a reaction after a creature you can see within 60 feet of you finishes their action, you may point your holy symbol at them and bolster them with positive joyous energy. Divine power washes over that creature and they make take an additional action on their turn.

Revelry

Starting at 6th level, your joyful antics are like a parade on the battlefield. Once per turn, whenever you or an allied creature within 30 feet of you would deal damage to a target, you and/or that creature may choose to deal no damage and instead restore a number of hit points equal to the damage that would have been dealt.

Blissful Jubilation

Starting at 17th level, happiness flows from you like water from a river's mouth. When you or one of your allies succeed, the moment is met with such splendor that the magnificent sense of joy is empowering. 

Whenever you or an allied creature within 60 feet of you that you can see rolls a natural 20, that creature restores hit points equal to twice your Cleric level and gains the following for 1 hour: 

  • Bonus +2 to Armor Class
  • Bonus 10 feet movement speed
  • Immunity to the frightened condition
  • Add 1d4 to attack rolls, saving throws, and skill check rolls
  • Add 2d8 radiant damage to all damage rolls

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