Paladin
Base Class: Paladin

Those under this oath swear to live and die by the sword. Constantly working to improve their skills and never back down from a challenge. Those under this oath develop short tempers and will occassionally challenge someone they deem strong to a duel always seeking to improve and become better than they were the day before.

Breath of Flames

 Base power is 3d6 fire damage. This increases every 2 paladin levels by 1d6 additional damage. Under careful training you learn to harness the flame within willing it to a stream of pure flame in a 60ft cone. Creatures in the area of effect must make a DC 21 Dexterity saving throw taking half damage on a success or all of it on a fail.

Flaming Smite

Starting at 3th level, when hitting an attack, you may use your bonus action to do the following:

Until the end of your turn, Your weapon turns ablaze creatures hit by it take 3d8 Magical fire damage and must make a Dexterity save using your spell casting DC. On fail the creature is lit on fire and takes 1d6 fire damage on the start of each of its turns, until it uses an action to extinguise the flames

You can use this feature equal to half your proficiency bonus rounded up, and it resets on a long rest.

at higher level:

At 5th, 9th, and 15th level the damage increases by 1d8 and 1d6.

Flaming Rage

Starting at 7th level, you gain the ability to enter a state of flaming rage.

 

As a bonus action:

- You become immune to fire damage

- Every time you hit a creature they take an additional 1d6 fire damage.

- When hit by fire damage you heal half the damage dealt.

- You gain a +2 bonus in strength to a maximum of 22.

- You cannot use other oath of the flaming features while in this state.

The effect lasts 1 minute, unless you use a bonus action to end it, or until you are knocked uncontious.

 

You can use this feature once and it resets on a long rest.

 

At lvl 15 in the paladin class this increase to two uses and at lvl 20 in the paladin it increases to three.

Flaming Will

As a reaction when you hit 0 hit points you may expend your use of Flaming Rage to remain standing with 1 hit point. Using this you gain one level of exhaustion and must attack the closest creature in range.

At lvl 17 you may use this feature a number of times equal to your Flaming Rage usage.

Avatar of the Flame God

Upon reaching level 20 in this class you unlock the true power of the flames within you turning into a flaming abomination of pure rage. Upon initial transformation roll a d20 1-10 you lose control and attack at random 11-15 you can choose to reroll your target you must use the new roll 16-20 you have full control of your actions. there is no modifiers to this roll and you cannot reroll even with dm inspiration. You make two melee attacks with an area of 10ft. Any creature caught in this area must make a dexterity saving throw again your spell save dc. on a hit the target takes 3d10 on a fail or none on a succesful save. Should the attack miss you take half damage as force damage and once you hit 0 hit points you revert back and are unconcious.

Previous Versions

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9/13/2024 6:47:53 AM
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