Base Class: Monk
Monks who follow the Way of the Juggernaut have honed their physical and mental selves. These monks learned that with vigorous training and hours of meditating that anything in the mental realm can be brought to reality. Through channeling Ki these monks can make their bodies as tough as steel and to harness the power of the sun. These monks believe that anything in the physical realm was created first in the mental realm. This ancient art can be useful to any wanting to overcome their physical restraints.
Spellcasting
Use your Wisdom Modifier as your spellcasting.
Ki-Peak Physique
Enhanced Strength: You have advantage on Strength checks and saving throws, and your unarmed strikes deal an additional 1d4 bludgeoning damage.
Enhanced Dexterity: You have advantage on Dexterity checks and saving throws, and your walking speed increases by 10 feet.
Enhanced Constitution: You have advantage on Constitution checks and saving throws, and you gain temporary hit points equal to your Wisdom modifier + your Monk level.
Ki-Peak Wellness
At the cost of 1 Ki Point, regain a number of hit points equal to 1d4 + your spellcasting ability modifier.
Ki-Peak Deflection
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
Ki-Peak of Mind and Matter
You spend 2 Ki Points to cast Enhance Ability on yourself without using a spell slot or material components.
Ki-Peak Hands of 3-Ways
Whenever you use Flurry of Blows, you can forgo one unarmed strike to instead focus your Ki into one of the following techniques. You can use one of each technique once per short or long rest.
Hug Them: Ki courses through you, hardening your form like the mountains. Until the start of your next turn critical hits against you become normal hits, and gain resistence towards bludgeoning, piercing and slashing damage. If you hit a creature with an unarmed strike as part of this bonus action the target must succeed at a Strength saving throw or be grappled.
Punch Them: Ki courses through your hands, enhancing your fists like a hammer to a nail. Until the end of this turn your unarmed strikes made as part of this bonus action treat any AC of 20 or higher as AC 19, and any strikes you score with those unarmed strikes are a critical hit.
Slap Them: Ki surges through you like the sting of a sudden slap, if you strike a creature with an unarmed slap as part of this bonus action, the target must succeed on a Constitution saving throw or be so stunned that they are immobilized until the start of your next turn.
Ki-Peak Power of Imagination
For the cost of 2 Ki Points, you can cast one spell per Bonus Action listed here with no somatic or material components needed and without using a spell slot.






