Barbarian
Base Class: Barbarian

A rage might be described by some as a state of uncontrollable anger. To some though, this rage gives an individual intense focus and an awareness of the world around them unlike any other time in their existence. Through their rage, these barbarians are able to channel their inner power into feats of concentration so intense that the target struck either loses confidence within themselves or their protective armors simply fail as the barbarian finds the exact chink, the exact weakness within it. By using a heavy and two-handed weapon, these barbarians are able to weaken and then break their opponents.

Break

At 3rd level when you adopt this primal path, during a rage when you strike an opponent with a melee attack with a heavy two-handed weapon, you may apply one of the following effects:

  • You reduce the target’s AC by 1.
  • You reduce the target’s attack rolls by 1.
  • You reduce the target’s damage rolls by 1.
  • You reduce the target’s speed value by half.

At 6th level, you add the following breaks to the list of those that can be selected:

  • You cause the target to lose one damage resistance (DM’s choice).
  • You reduce a target’s damage Immunity to only resistance.

At 10th level, you add the following breaks to the list of those that can be selected:

  • You remove a target’s capability to fly.
  • You give the target disadvantage on all saving throws.
  • All saving throws made against the target are at advantage.

At 14th level, you add the following breaks to the list of those that can be selected:

  • You break your targets ability to use tremorsense or blindsense.
  • You remove a target’s condition immunity.
  • You break one of the target’s special abilities (DM’s discretion) and they cannot use it.

The effects of your “break” last for 1 minute and you may use this feature once, then require a short or long rest before it can be used again.

Combo Breaker

At 6th level, you’ve learned to develop your concentration in order to apply multiple effects when you use your Break feature. You may now apply 2 different “breaks” to the target with one use of this feature.  You may still only use the break feature once per rest though.

Ability Scan

At 10th level, by taking an action to do nothing but study an opponent, you can focus your concentration on them, perceiving a weakness or capability that your foe might have. At the end of your turn, you gain insight onto one of the target’s following features:

  • Natural Armor (if any)
  • Damage Resistances
  • Damage Immunities
  • Senses
  • Special Abilities (DM’s discretion)

Ultimo Breaker

At 14th level, you have maximized your concentration, being able to completely rip the confidence and capabilities from most enemies. When you use your Breaker ability, you may apply up to 5 breaks instead of just two.

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