Base Class: Barbarian
The Path of the Amethyst Titan channel the ancient, primordial magic of the Amethyst Isle, blessed by Behi Mot Barum, the revered Amethyst Elephant Lord. Known for their immense strength and ability to manipulate the earth, these warriors stand as the protectors of the Isle, using both their rage and the elemental power of the earth to crush their foes.
Amethyst Strike
At 3rd level, while raging, your attacks channel the radiant energy of the Amethyst Isle. When you hit a creature with a melee weapon attack, you deal an additional 1d6 radiant damage once per turn. This bonus increases as you level up, becoming 2d6 at 10th level and 3d6 at 14th level.
Additionally, while raging, your body emits a faint amethyst glow, granting you resistance to radiant damage.
Earthen Stomp
At 6th level, you can summon the power of the earth beneath your feet to devastate your enemies. As an action, you stomp the ground with titanic force, causing the ground to tremble violently.
- Earthen Stomp: Creatures of your choice within a 15-foot radius must make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failed save, creatures take 2d8 bludgeoning damage and are knocked prone. On a successful save, they take half damage and remain standing.
You can use this ability a number of times equal to your proficiency bonus per long rest.
Titan's Resilience
At 10th level, your body has become infused with the elemental energies of the Amethyst Isle, making you more resilient to various forms of damage. While raging, you gain resistance to cold, lightning, and thunder damage.
Additionally, when you reduce a creature to 0 hit points with a melee weapon attack, you regain hit points equal to your Constitution modifier (minimum of 1).
Amethyst Avatar
At 14th level, you can temporarily transform into the Amethyst Avatar, an embodiment of the Isle’s power. As a bonus action while raging, you can take on this form for 1 minute, granting you the following benefits:
- You grow one size category larger.
- Your melee weapon attacks deal an additional 1d12 radiant damage.
- You have advantage on Strength checks and saving throws.
- You can use your Earthen Stomp without expending a use.
Once you use this feature, you must finish a long rest before using it again.
Comments