Ranger
Base Class: Ranger

Adept in interacting with sea and the life surrounding it, the marine is a simple ranger on land but a force of nature in and near the water.

Aquatic Adaptations

You become more adapted to your aquatic environment. You gain the following benefits:

  • You become resistant to cold damage
  • You can hold your breath for up to 15 minutes
  • You gain darkvision out to 60 feet

Friend of the Sea

You begin your attunement to the oceanic life. You gain the ability to communicate with aquatic beasts and animals, and can convey simple ideas or ask for favors, as well as understand responses to these interactions. You gain advantage on all charisma ability checks with these creatures.

Oceanic Defender

Your experience in the water has affected your combat abilities in the following ways:

  • You have advantage on all thrown weapon attacks
  • You can no longer be non-magically restrained
  • Attacks made against you are made at disadvantage and you have advantage on melee attacks while you're in water at least 2 feet deep. If the creature targeting you or that you target is amphibious, these dis/advantages are waived.

 

Coastline Lurker

You become adept at sneaking up on foes and taking them by surprise, and you are especially effective with this near the water. You gain the following benefits.

  • You gain proficiency in the stealth ability check. If you are within 10 feet of a body of water, double your proficiency bonus with stealth checks.
  • Creatures gain no benefit from blindsense against you while you're within 10 feet of a body of water
  • You gain advantage on all surprise attacks

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