Rogue
Base Class: Rogue

THUNDER, a large Shuriken, is a magical weapon created by great mages in the time of old. Blessed by its magical powers, this Shuriken can take on multiple forms with its own ability. In addition the Shuriken shares the wielder’s passive perception and investigation abilities. The Telekinesis Spell is built within the Shuriken and is always active. It also grants the Wielder one Spell: Feather Fall.

The initial damage that this weapon deals is 1d12 damage, the same as a Great Axe.

While not in use, this Shuriken remains on the back of its Wielder. The Wielder adds their Dexterity modifier to their attack and damage rolls, instead of their Strength modifier. At any time, if the Shuriken is forcefully taken off the Wielder,(the Wielder falls unconscious) The Shuriken spins very fast and damages anyone in a 5 foot radius, for 1d12 slashing damage if they don’t succeed on a dexterity Saving Throw of 14, after for 10 sec of this the Shuriken goes back to the unconscious wielder that wakes up but doesn’t remember what has happened for the past 15 sec. 

When the Wielder of this Shuriken gets to level 3 the Shuriken gets a conscience with a character sheet that the DM plays. All of its stats are 10, and the way it communicates is through Telepathy. At that point, it is considered a Summoned Creature (with its own action). At that level, the Shuriken gets some cool abilities (Sacred Released Abilities) and are used by calling out its name (THUNDER) with a prefix of “TRUE” in front of it.

At level 3,

The Shuriken takes a form called GIGANTIC. It grows to the size of a giant monster, turns bright gold and deals 2d12 slashing damage and is not affected by disadvantage for thrown weapons at close range. This form only lasts for 2 rounds 1st round it charges the 2nd round it fires.it can deal damage to the targed and anyone withing 5 feet of it. After this form is used, the Wielder can't use any TRUE form until they finish a long rest.

At level 9,

the form of the Shuriken is called GOD SPEED. The Shuriken gets absorbed into the body and the Wielder gains the following: the Dexterity score increases by 5 their use dexterity instead of their strenght for attack and damage rolls of your unarmed strike. their unarmed strike can deal their sneak attack damage. the Wielder glows with dim light for up to 10 feet and their jumping lenght increases to 20 feet. It also doubles his speed and 1 extra attacks per turn. When you hit someone while in this form it is called Boosted Strike. This form lasts for no more than 5 non consecutive minute. The activation method and deactivation are using a bonus action. After this form is used, the Wielder can't use any TRUE form until they finish a long rest.

At level 13,

this ability is the extac same as GOD SPEED except that you are also able now to shoot out lightning bolts at a range of 30 feet dealing lightning damage

 At level 17,

At this point you have attained a level of mastery over lightning witch allows you to make weapons that you are proficient with, with a bonus action, made of pure lightning energy that you can use when you go into your GOD LIGHTNING form.

the damage would be equal to the actual weapon but all the damage would be lightning damage plus 2 things

1 they would get the same weapon mastery properties like Nick, Vex, Slap, etc

2 get the same bonuses as the actual weapons

GIGANTIC

At level 3,

The Shuriken takes a form called GIGANTIC. It grows to the size of a giant monster, turns bright gold and deals 2d12 slashing damage and is not affected by disadvantage for thrown weapons at close range. This form only lasts for 2 rounds 1st round it charges the 2nd round it fires.it can deal damage to the targed and anyone withing 5 feet of it. After this form is used, the Wielder can't use any TRUE form until they finish a long rest.

This ability increases as you level up at level 5 it deals 3d12, at level11 it deals 4d12, at level 17 it deals 5d12 and at level 20 it deals 6d12

Origin

At 3 level a magical and mysterious large shurican appears on the back of the character and it is called Thunder

THUNDER, a large Shuriken, is a magical weapon. Blessed by its magical powers, this Shuriken can take on multiple forms with its own ability. In addition the Shuriken shares the wielder’s passive perception and investigation abilities. The Telekinesis Spell is built within the Shuriken and is always active to be able to wield it.

The initial damage that this weapon deals is 1d12 damage, the same as a Great Axe.

While not in use, this Shuriken remains on the back of its Wielder. The Wielder adds their Dexterity modifier to their attack and damage rolls, instead of their Strength modifier. At any time, if the Shuriken is forcefully taken off the Wielder,(the Wielder falls unconscious) The Shuriken spins very fast and damages anyone in a 5 foot radius, for 1d12 slashing damage if they don’t succeed on a dexterity Saving Throw of 15, after for 10 sec of this the Shuriken goes back to the unconscious wielder that wakes up but doesn’t remember what has happened for the past 15 sec.

 the Shuriken gets a conscience with a character sheet that the DM plays. All of its stats are 10, and the way it communicates is through Telepathy. At that point, it is considered a Summoned Creature with its own action it can only move up to 50 feet per round for it's action. The way to attack is with the wielder's bonus action. At that level, the Shuriken gets some cool abilities (Sacred Released Abilities) and are used by calling out its name (THUNDER) with a prefix of “TRUE” in front of it.

 

GOD SPEED

At level 9,

the form of the Shuriken is called GOD SPEED. The Shuriken gets absorbed into the body and the Wielder gains the following: the Dexterity score increases by 5 their use dexterity instead of their strenght for attack and damage rolls of your unarmed strike. their unarmed strike can deal their sneak attack damage. the Wielder glows with dim light for up to 10 feet and their jumping lenght increases to 20 feet. It also doubles his speed and 1 extra attacks per turn. When you hit someone while in this form it is called Boosted Strike. This form lasts for no more than 5 non consecutive minute. The activation method and deactivation are using a bonus action. After this form is used, the Wielder can't use any TRUE form until they finish a long rest.

GOD LIGHTNING

At level 13,

this ability is the extac same as GOD SPEED except that you are also able now to shoot out lightning bolts at a range of 30 feet dealing lightning damage

ELEMENTAL WEAPON MASTERY

at level 17,

At this point you have attained a level of mastery over lightning witch allows you to make weapons that you are proficient with, with a bonus action, made of pure lightning energy that you can use when you go into your GOD LIGHTNING form.

the damage would be equal to the actual weapon but all the damage would be lightning damage plus 2 things

1 they would get the same weapon mastery properties like Nick, Vex, Slap, etc

2 get the same bonuses as the actual weapons

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