Base Class: Paladin
Nurgle, also known as the Plague Lord, is the Chaos God of disease, decay, death, and degradation. He is perhaps the oldest of his brother Gods, for the process of decay began with life. Yet Nurgle is also the personification of rebirth. After all, atrophy is simply one part of life's cycle, without which nothing new can grow.
And so those who embrace Nurgle, accept their own doom with good humour. Disfigured by disease and mutation, they are keen to spread Grandfather's blessings to the poor souls that wander through life unafflicted. As plagues spread, so to does Nurgle's power and status amongst his brothers - he waxes and wanes, weakest when bellies are full and mortals are healthy, but quickly rising to absolute ascendancy when his followers unleash the most lethal of diseases.
Chaos Faction
When you take this Features at 1st level, you gain the following Features.
Your character will have the chaos side of the Nurgle Faction.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Plague Pox. Your touch inflicts disease. As you make a melee attack against a creature within your reach that isn't a construct or undead. On a hit,You can use a bonus action make the creature becomes diseased and incapacitated for 1 minute. At the end of each of the diseased target's turns, the target can make a Constitution saving throw. On a success, the target is no longer diseased, and the effect ends.
Plague Rot. You can use your Channel Divinity to weaken a creature against Nurgle plague . As an action, you can force a creature of your choice that you can see within 30 feet of you to make a Constitution saving throw. On a failed save, for the next turn the creature takes an additional 2d6 necrotic damage each turn. During this time, the creature loses resistance to necrotic damage if it has it, At the end of each of the diseased target's turns, the target can make a Constitution saving throw. On a success, the target is no longer diseased, and the effect ends.
both ability induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Nurgle's Gift
Starting at 3th level, All creatures(Except Nurgle Faction) within 5 feet of you that creatures have a -2 to AC while you are conscious.
At 12th level, the range of this aura increases to 10 feet.
At 17th level, the range of this aura increases to 15 feet.
Protection from Grandfather
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Disgusting Resilience
At 15th level, when you take damage which would reduce you to 0 hit points, you can choose to expend any number of Hit Dice. Roll those dice and subtract the result from the damage taken. If this reduces the damage to 0, you don't take any damage.
In addition, if you are killed your corpse violently explodes in a shower of pus and gore, dealing 8d6 necrotic damage to creatures within 20 feet of you that fail a Constitution saving throw.
Plaguebringer
At 20th level, you become an avatar of plague, which gives you the following benefits:
• You have resistance to necrotic damage and are immune to poison damage and the poisoned condition.
• Your hit point maximum can't be reduced.
Creatures of your choice who start their turn within 5 feet of you, or who move within 5 feet of you on their turn, take 4D6 necrotic damage . Once a creature takes damage from this ability, it can't take damage from it again until the start of its next turn.
Previous Versions
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11/16/2025 3:48:35 AM
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43
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25
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1.0
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Coming Soon
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